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tests: Add additional test for loops.
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@ -4191,6 +4191,44 @@ static void test_shader_instructions(void)
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0x00000000, 0x0100003e,
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};
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static const D3D12_SHADER_BYTECODE ps_loop_break = {ps_loop_break_code, sizeof(ps_loop_break_code)};
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static const DWORD ps_loop_ret_code[] =
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{
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#if 0
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float4 src0;
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void main(out float4 dst : SV_Target)
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{
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float tmp = 0.0f;
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for (int i = 0; i < src0.x; ++i)
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{
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if (i == src0.y)
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{
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dst = 1;
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return;
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}
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tmp += 1.0f;
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}
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dst = float4(tmp, 0, 0, 0);
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}
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#endif
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0x43425844, 0xb327003a, 0x5812a5f6, 0xb5a78d54, 0xa72a8db8, 0x00000001, 0x000001d4, 0x00000003,
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0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
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0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000015c, 0x00000050, 0x00000057,
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0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
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0x02000068, 0x00000001, 0x08000036, 0x00100032, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x01000030, 0x0500002b, 0x00100042, 0x00000000, 0x0010001a, 0x00000000,
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0x0800001d, 0x00100082, 0x00000000, 0x0010002a, 0x00000000, 0x0020800a, 0x00000000, 0x00000000,
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0x03040003, 0x0010003a, 0x00000000, 0x08000018, 0x00100042, 0x00000000, 0x0010002a, 0x00000000,
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0x0020801a, 0x00000000, 0x00000000, 0x0304001f, 0x0010002a, 0x00000000, 0x08000036, 0x001020f2,
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0x00000000, 0x00004002, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x0100003e, 0x01000015,
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0x07000000, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0700001e,
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0x00100022, 0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x00000001, 0x01000016, 0x05000036,
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0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x08000036, 0x001020e2, 0x00000000, 0x00004002,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
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};
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static const D3D12_SHADER_BYTECODE ps_loop_ret = {ps_loop_ret_code, sizeof(ps_loop_ret_code)};
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static const DWORD ps_breakc_nz_code[] =
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{
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#if 0
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@ -5070,6 +5108,14 @@ static void test_shader_instructions(void)
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{&ps_loop_break, {{7.0f, 8.0f}}, {{7.0f}}},
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{&ps_loop_break, {{7.0f, 9.0f}}, {{7.0f}}},
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{&ps_loop_ret, {{0.0f, 0.0f}}, {{0.0f}}},
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{&ps_loop_ret, {{1.0f, 9.0f}}, {{1.0f}}},
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{&ps_loop_ret, {{2.0f, 2.0f}}, {{2.0f}}},
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{&ps_loop_ret, {{5.0f, 9.0f}}, {{5.0f}}},
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{&ps_loop_ret, {{1.0f, 0.0f}}, {{1.0f, 1.0f, 1.0f, 1.0f}}},
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{&ps_loop_ret, {{2.0f, 1.0f}}, {{1.0f, 1.0f, 1.0f, 1.0f}}},
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{&ps_loop_ret, {{8.0f, 7.0f}}, {{1.0f, 1.0f, 1.0f, 1.0f}}},
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{&ps_breakc_nz, {}, {{0.0f, 1.0f, 0.0f, 1.0f}}},
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{&ps_breakc_z, {}, {{0.0f, 1.0f, 0.0f, 1.0f}}},
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