From c790aabb4dbd23c5d4303573a4b8dc0d1ed00e14 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Fri, 21 Jul 2017 14:14:42 +0200 Subject: [PATCH] tests: Add additional test for loops. --- tests/d3d12.c | 46 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) diff --git a/tests/d3d12.c b/tests/d3d12.c index 79c2c9e8..f13eab7e 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -4191,6 +4191,44 @@ static void test_shader_instructions(void) 0x00000000, 0x0100003e, }; static const D3D12_SHADER_BYTECODE ps_loop_break = {ps_loop_break_code, sizeof(ps_loop_break_code)}; + static const DWORD ps_loop_ret_code[] = + { +#if 0 + float4 src0; + + void main(out float4 dst : SV_Target) + { + float tmp = 0.0f; + for (int i = 0; i < src0.x; ++i) + { + if (i == src0.y) + { + dst = 1; + return; + } + tmp += 1.0f; + } + + dst = float4(tmp, 0, 0, 0); + } +#endif + 0x43425844, 0xb327003a, 0x5812a5f6, 0xb5a78d54, 0xa72a8db8, 0x00000001, 0x000001d4, 0x00000003, + 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, + 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000015c, 0x00000050, 0x00000057, + 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, + 0x02000068, 0x00000001, 0x08000036, 0x00100032, 0x00000000, 0x00004002, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x01000030, 0x0500002b, 0x00100042, 0x00000000, 0x0010001a, 0x00000000, + 0x0800001d, 0x00100082, 0x00000000, 0x0010002a, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, + 0x03040003, 0x0010003a, 0x00000000, 0x08000018, 0x00100042, 0x00000000, 0x0010002a, 0x00000000, + 0x0020801a, 0x00000000, 0x00000000, 0x0304001f, 0x0010002a, 0x00000000, 0x08000036, 0x001020f2, + 0x00000000, 0x00004002, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x0100003e, 0x01000015, + 0x07000000, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0700001e, + 0x00100022, 0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x00000001, 0x01000016, 0x05000036, + 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x08000036, 0x001020e2, 0x00000000, 0x00004002, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE ps_loop_ret = {ps_loop_ret_code, sizeof(ps_loop_ret_code)}; static const DWORD ps_breakc_nz_code[] = { #if 0 @@ -5070,6 +5108,14 @@ static void test_shader_instructions(void) {&ps_loop_break, {{7.0f, 8.0f}}, {{7.0f}}}, {&ps_loop_break, {{7.0f, 9.0f}}, {{7.0f}}}, + {&ps_loop_ret, {{0.0f, 0.0f}}, {{0.0f}}}, + {&ps_loop_ret, {{1.0f, 9.0f}}, {{1.0f}}}, + {&ps_loop_ret, {{2.0f, 2.0f}}, {{2.0f}}}, + {&ps_loop_ret, {{5.0f, 9.0f}}, {{5.0f}}}, + {&ps_loop_ret, {{1.0f, 0.0f}}, {{1.0f, 1.0f, 1.0f, 1.0f}}}, + {&ps_loop_ret, {{2.0f, 1.0f}}, {{1.0f, 1.0f, 1.0f, 1.0f}}}, + {&ps_loop_ret, {{8.0f, 7.0f}}, {{1.0f, 1.0f, 1.0f, 1.0f}}}, + {&ps_breakc_nz, {}, {{0.0f, 1.0f, 0.0f, 1.0f}}}, {&ps_breakc_z, {}, {{0.0f, 1.0f, 0.0f, 1.0f}}},