From c74074d93f258e057da80f99234d0e8fded22791 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Mon, 3 Dec 2018 11:31:29 +0100 Subject: [PATCH] tests: Add test for primitive restart. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- tests/d3d12.c | 172 +++++++++++++++++++++++++++++++++++++++ tests/d3d12_test_utils.h | 1 + 2 files changed, 173 insertions(+) diff --git a/tests/d3d12.c b/tests/d3d12.c index e9dbbaa8..7ad03039 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -21914,6 +21914,177 @@ static void test_multisample_rendering(void) destroy_test_context(&context); } +static void test_primitive_restart(void) +{ + static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; + D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; + ID3D12GraphicsCommandList *command_list; + D3D12_INPUT_LAYOUT_DESC input_layout; + struct test_context_desc desc; + D3D12_VERTEX_BUFFER_VIEW vbv; + struct test_context context; + D3D12_INDEX_BUFFER_VIEW ibv; + struct resource_readback rb; + ID3D12CommandQueue *queue; + unsigned int index_count; + ID3D12Resource *ib, *vb; + size_t buffer_size; + unsigned int i; + D3D12_BOX box; + HRESULT hr; + void *ptr; + + static const DWORD vs_code[] = + { +#if 0 + float4 main(int4 p : POSITION) : SV_Position + { + return p; + } +#endif + 0x43425844, 0x3fd50ab1, 0x580a1d14, 0x28f5f602, 0xd1083e3a, 0x00000001, 0x000000d8, 0x00000003, + 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, + 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00, + 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, + 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x52444853, 0x0000003c, 0x00010040, + 0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, + 0x0500002b, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)}; + static const struct + { + int8_t x, y; + } + quad[] = + { + {-1, -1}, + {-1, 1}, + { 1, -1}, + { 1, 1}, + }; + static const D3D12_INPUT_ELEMENT_DESC layout_desc[] = + { + {"position", 0, DXGI_FORMAT_R8G8_SINT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, + }; + static const uint16_t indices16[] = {0, 1, 2, 3}; + static const uint32_t indices[] = {0, 1, 2, 3}; + static const uint16_t indices16_max[] = {0, 1, 2, 0xffff}; + static const uint32_t indices_max16[] = {0, 1, 2, 0xffff}; + static const uint16_t indices16_restart[] = {0, 1, 2, 0xffff, 2, 1, 3}; + static const uint32_t indices_restart[] = {0, 1, 2, 0xffffffff, 2, 1, 3}; + static const struct + { + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE strip_cut_value; + DXGI_FORMAT ib_format; + const void *indices; + size_t indices_size; + unsigned int last_index; + bool full_quad; + bool is_todo; + } + tests[] = + { + {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED, DXGI_FORMAT_R16_UINT, indices16, sizeof(indices16), 0x0003, true}, + {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED, DXGI_FORMAT_R16_UINT, indices16_max, sizeof(indices16_max), 0xffff, true}, + {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED, DXGI_FORMAT_R32_UINT, indices, sizeof(indices), 0x0003, true}, + {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED, DXGI_FORMAT_R32_UINT, indices_max16, sizeof(indices_max16), 0xffff, true}, + + {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF, DXGI_FORMAT_R16_UINT, indices16, sizeof(indices16), 0x0003, true}, + {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF, DXGI_FORMAT_R16_UINT, indices16_max, sizeof(indices16_max), 0xffff, false}, + {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF, DXGI_FORMAT_R16_UINT, indices16_restart, sizeof(indices16_restart), 0x0003, true}, + {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF, DXGI_FORMAT_R32_UINT, indices, sizeof(indices), 0x0003, true}, + {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF, DXGI_FORMAT_R32_UINT, indices_max16, sizeof(indices_max16), 0xffff, false, true}, + + {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF, DXGI_FORMAT_R16_UINT, indices16, sizeof(indices16), 0x0003, true}, + {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF, DXGI_FORMAT_R16_UINT, indices16_max, sizeof(indices16_max), 0xffff, true, true}, + {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF, DXGI_FORMAT_R32_UINT, indices, sizeof(indices), 0x0003, true}, + {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF, DXGI_FORMAT_R32_UINT, indices_max16, sizeof(indices_max16), 0xffff, true}, + {D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF, DXGI_FORMAT_R32_UINT, indices_restart, sizeof(indices_restart), 0x0003, true}, + }; + + memset(&desc, 0, sizeof(desc)); + desc.no_root_signature = true; + if (!init_test_context(&context, &desc)) + return; + command_list = context.list; + queue = context.queue; + + context.root_signature = create_empty_root_signature(context.device, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT); + input_layout.pInputElementDescs = layout_desc; + input_layout.NumElements = ARRAY_SIZE(layout_desc); + init_pipeline_state_desc(&pso_desc, context.root_signature, + context.render_target_desc.Format, &vs, NULL, &input_layout); + + for (i = 0; i < ARRAY_SIZE(tests); ++i) + { + buffer_size = (tests[i].last_index + 1) * sizeof(*quad); + + vb = create_upload_buffer(context.device, buffer_size, NULL); + vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb); + vbv.StrideInBytes = sizeof(*quad); + vbv.SizeInBytes = buffer_size; + + pso_desc.IBStripCutValue = tests[i].strip_cut_value; + hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, + &IID_ID3D12PipelineState, (void **)&context.pipeline_state); + ok(hr == S_OK, "Failed to create pipeline, hr %#x.\n", hr); + + ibv.Format = tests[i].ib_format; + ib = create_upload_buffer(context.device, tests[i].indices_size, tests[i].indices); + ibv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(ib); + ibv.SizeInBytes = tests[i].indices_size; + index_count = tests[i].indices_size / format_size(ibv.Format); + + hr = ID3D12Resource_Map(vb, 0, NULL, &ptr); + ok(hr == S_OK, "Failed to map buffer, hr %#x.\n", hr); + memcpy(ptr, quad, (ARRAY_SIZE(quad) - 1) * sizeof(*quad)); + memcpy((BYTE *)ptr + tests[i].last_index * sizeof(*quad), &quad[ARRAY_SIZE(quad) - 1], sizeof(*quad)); + ID3D12Resource_Unmap(vb, 0, NULL); + + ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); + + ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL); + ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); + ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv); + ID3D12GraphicsCommandList_IASetIndexBuffer(command_list, &ibv); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); + ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); + ID3D12GraphicsCommandList_DrawIndexedInstanced(command_list, index_count, 1, 0, 0, 0); + + transition_resource_state(command_list, context.render_target, + D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); + if (tests[i].full_quad) + { + todo_if(tests[i].is_todo) + check_readback_data_uint(&rb, NULL, 0xff00ff00, 0); + } + else + { + set_box(&box, 16, 0, 0, 32, 10, 1); + todo_if(tests[i].is_todo) + check_readback_data_uint(&rb, &box, 0xffffffff, 0); + set_box(&box, 0, 16, 0, 16, 32, 1); + check_readback_data_uint(&rb, &box, 0xff00ff00, 0); + } + release_resource_readback(&rb); + + reset_command_list(command_list, context.allocator); + transition_resource_state(command_list, context.render_target, + D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + ID3D12Resource_Release(ib); + ID3D12Resource_Release(vb); + ID3D12PipelineState_Release(context.pipeline_state); + context.pipeline_state = NULL; + } + + destroy_test_context(&context); +} + START_TEST(d3d12) { bool enable_debug_layer = false; @@ -22047,4 +22218,5 @@ START_TEST(d3d12) run_test(test_command_list_initial_pipeline_state); run_test(test_blend_factor); run_test(test_multisample_rendering); + run_test(test_primitive_restart); } diff --git a/tests/d3d12_test_utils.h b/tests/d3d12_test_utils.h index fc07af78..c2e7a3d5 100644 --- a/tests/d3d12_test_utils.h +++ b/tests/d3d12_test_utils.h @@ -203,6 +203,7 @@ static unsigned int format_size(DXGI_FORMAT format) return 4; case DXGI_FORMAT_R16_FLOAT: case DXGI_FORMAT_R16_UNORM: + case DXGI_FORMAT_R16_UINT: return 2; case DXGI_FORMAT_BC1_UNORM: case DXGI_FORMAT_BC1_UNORM_SRGB: