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vkd3d-shader/tpf: Store the "addressing" token as a uint32_t in shader_sm4_read_param().
This commit is contained in:
committed by
Alexandre Julliard
parent
b1c538e0fe
commit
c5facd4e03
Notes:
Alexandre Julliard
2024-01-15 23:03:23 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/563
@ -1759,11 +1759,11 @@ static bool shader_sm4_read_param(struct vkd3d_shader_sm4_parser *priv, const ui
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const struct vkd3d_sm4_register_type_info *register_type_info;
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const struct vkd3d_sm4_register_type_info *register_type_info;
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enum vkd3d_shader_register_type vsir_register_type;
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enum vkd3d_shader_register_type vsir_register_type;
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enum vkd3d_sm4_register_precision precision;
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enum vkd3d_sm4_register_precision precision;
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uint32_t token, order, extended, addressing;
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enum vkd3d_sm4_register_type register_type;
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enum vkd3d_sm4_register_type register_type;
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enum vkd3d_sm4_extended_operand_type type;
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enum vkd3d_sm4_extended_operand_type type;
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enum vkd3d_sm4_register_modifier m;
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enum vkd3d_sm4_dimension sm4_dimension;
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enum vkd3d_sm4_dimension sm4_dimension;
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uint32_t token, order, extended;
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enum vkd3d_sm4_register_modifier m;
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if (*ptr >= end)
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if (*ptr >= end)
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{
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{
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@ -1861,7 +1861,7 @@ static bool shader_sm4_read_param(struct vkd3d_shader_sm4_parser *priv, const ui
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if (order >= 1)
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if (order >= 1)
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{
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{
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DWORD addressing = (token & VKD3D_SM4_ADDRESSING_MASK0) >> VKD3D_SM4_ADDRESSING_SHIFT0;
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addressing = (token & VKD3D_SM4_ADDRESSING_MASK0) >> VKD3D_SM4_ADDRESSING_SHIFT0;
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if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, ¶m->idx[0])))
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if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, ¶m->idx[0])))
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{
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{
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ERR("Failed to read register index.\n");
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ERR("Failed to read register index.\n");
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@ -1871,7 +1871,7 @@ static bool shader_sm4_read_param(struct vkd3d_shader_sm4_parser *priv, const ui
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if (order >= 2)
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if (order >= 2)
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{
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{
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DWORD addressing = (token & VKD3D_SM4_ADDRESSING_MASK1) >> VKD3D_SM4_ADDRESSING_SHIFT1;
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addressing = (token & VKD3D_SM4_ADDRESSING_MASK1) >> VKD3D_SM4_ADDRESSING_SHIFT1;
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if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, ¶m->idx[1])))
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if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, ¶m->idx[1])))
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{
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{
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ERR("Failed to read register index.\n");
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ERR("Failed to read register index.\n");
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@ -1881,7 +1881,7 @@ static bool shader_sm4_read_param(struct vkd3d_shader_sm4_parser *priv, const ui
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if (order >= 3)
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if (order >= 3)
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{
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{
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DWORD addressing = (token & VKD3D_SM4_ADDRESSING_MASK2) >> VKD3D_SM4_ADDRESSING_SHIFT2;
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addressing = (token & VKD3D_SM4_ADDRESSING_MASK2) >> VKD3D_SM4_ADDRESSING_SHIFT2;
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if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, ¶m->idx[2])))
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if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, ¶m->idx[2])))
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{
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{
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ERR("Failed to read register index.\n");
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ERR("Failed to read register index.\n");
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