vkd3d-shader/hlsl: Parse the abs() intrinsic.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-09-17 16:06:37 -05:00
committed by Alexandre Julliard
parent 75a1a24d63
commit c5e50ae658
3 changed files with 24 additions and 0 deletions

13
tests/abs.shader_test Normal file
View File

@@ -0,0 +1,13 @@
[pixel shader]
float4 main(uniform float2 u) : sv_target
{
return float4(abs(u), abs(u.x - 0.5), abs(-0.4));
}
[test]
uniform 0 float4 0.1 0.7 0.0 0.0
draw quad
probe all rgba (0.1, 0.7, 0.4, 0.4)
uniform 0 float4 -0.7 0.1 0.0 0.0
draw quad
probe all rgba (0.7, 0.1, 1.2, 0.4)