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vkd3d-shader/hlsl: Parse the abs() intrinsic.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
75a1a24d63
commit
c5e50ae658
13
tests/abs.shader_test
Normal file
13
tests/abs.shader_test
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@@ -0,0 +1,13 @@
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[pixel shader]
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float4 main(uniform float2 u) : sv_target
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{
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return float4(abs(u), abs(u.x - 0.5), abs(-0.4));
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}
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[test]
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uniform 0 float4 0.1 0.7 0.0 0.0
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draw quad
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probe all rgba (0.1, 0.7, 0.4, 0.4)
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uniform 0 float4 -0.7 0.1 0.0 0.0
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draw quad
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probe all rgba (0.7, 0.1, 1.2, 0.4)
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