vkd3d-shader/hlsl: Parse the abs() intrinsic.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-09-17 16:06:37 -05:00
committed by Alexandre Julliard
parent 75a1a24d63
commit c5e50ae658
3 changed files with 24 additions and 0 deletions

View File

@@ -1555,6 +1555,14 @@ static const struct hlsl_ir_function_decl *find_function_call(struct hlsl_ctx *c
return args.decl;
}
static bool intrinsic_abs(struct hlsl_ctx *ctx,
const struct parse_initializer *params, struct vkd3d_shader_location loc)
{
struct hlsl_ir_node *args[3] = {params->args[0]};
return !!add_expr(ctx, params->instrs, HLSL_OP1_ABS, args, &loc);
}
static bool intrinsic_clamp(struct hlsl_ctx *ctx,
const struct parse_initializer *params, struct vkd3d_shader_location loc)
{
@@ -1594,6 +1602,7 @@ static const struct intrinsic_function
}
intrinsic_functions[] =
{
{"abs", 1, true, intrinsic_abs},
{"clamp", 3, true, intrinsic_clamp},
{"max", 2, true, intrinsic_max},
{"saturate", 1, true, intrinsic_saturate},