diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index 3ad5c95e7..d53ac2179 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -10573,6 +10573,19 @@ static void vsir_validate_float_elementwise_operation(struct validation_context vsir_validate_elementwise_operation(ctx, instruction, types); } +static void vsir_validate_integer_elementwise_operation(struct validation_context *ctx, + const struct vkd3d_shader_instruction *instruction) +{ + static const bool types[VKD3D_DATA_COUNT] = + { + [VKD3D_DATA_INT] = true, + [VKD3D_DATA_UINT] = true, + [VKD3D_DATA_UINT64] = true, + }; + + vsir_validate_elementwise_operation(ctx, instruction, types); +} + static void vsir_validate_logic_elementwise_operation(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction) { @@ -11374,6 +11387,7 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[ [VSIR_OP_HS_DECLS] = {0, 0, vsir_validate_hull_shader_phase}, [VSIR_OP_HS_FORK_PHASE] = {0, 0, vsir_validate_hull_shader_phase}, [VSIR_OP_HS_JOIN_PHASE] = {0, 0, vsir_validate_hull_shader_phase}, + [VSIR_OP_IADD] = {1, 2, vsir_validate_integer_elementwise_operation}, [VSIR_OP_DCL_GS_INSTANCES] = {0, 0, vsir_validate_dcl_gs_instances}, [VSIR_OP_DCL_HS_MAX_TESSFACTOR] = {0, 0, vsir_validate_dcl_hs_max_tessfactor}, [VSIR_OP_DCL_INDEX_RANGE] = {0, 0, vsir_validate_dcl_index_range},