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libs/vkd3d-shader: Generate correct SPIR-V code for arrayed shader inputs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2983,16 +2983,17 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_signature_element *signature_element;
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const struct vkd3d_shader_signature_element *signature_element;
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const struct vkd3d_shader_register *reg = &dst->reg;
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const struct vkd3d_shader_register *reg = &dst->reg;
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uint32_t type_id, ptr_type_id, float_type_id;
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const struct vkd3d_spirv_builtin *builtin;
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const struct vkd3d_spirv_builtin *builtin;
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enum vkd3d_component_type component_type;
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enum vkd3d_component_type component_type;
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uint32_t val_id, input_id, var_id;
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uint32_t val_id, input_id, var_id;
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uint32_t type_id, float_type_id;
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struct vkd3d_symbol reg_symbol;
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struct vkd3d_symbol reg_symbol;
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SpvStorageClass storage_class;
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SpvStorageClass storage_class;
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struct rb_entry *entry = NULL;
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struct rb_entry *entry = NULL;
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bool use_private_var = false;
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bool use_private_var = false;
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unsigned int array_size;
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unsigned int array_size;
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unsigned int reg_idx;
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unsigned int reg_idx;
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uint32_t i, index;
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assert(!reg->idx[0].rel_addr);
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assert(!reg->idx[0].rel_addr);
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assert(!reg->idx[1].rel_addr);
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assert(!reg->idx[1].rel_addr);
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@ -3071,22 +3072,36 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
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if (use_private_var)
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if (use_private_var)
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{
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{
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type_id = vkd3d_spirv_get_type_id(builder, component_type, input_component_count);
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type_id = vkd3d_spirv_get_type_id(builder, component_type, input_component_count);
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val_id = vkd3d_spirv_build_op_load(builder, type_id, input_id, SpvMemoryAccessMaskNone);
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for (i = 0; i < max(array_size, 1); ++i)
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if (builtin && builtin->fixup_pfn)
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val_id = builtin->fixup_pfn(compiler, val_id);
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if (component_type != VKD3D_TYPE_FLOAT)
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{
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{
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float_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, input_component_count);
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struct vkd3d_shader_register dst_reg = *reg;
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val_id = vkd3d_spirv_build_op_bitcast(builder, float_type_id, val_id);
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val_id = input_id;
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if (array_size)
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{
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassInput, type_id);
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index = vkd3d_dxbc_compiler_get_constant_uint(compiler, i);
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val_id = vkd3d_spirv_build_op_in_bounds_access_chain(builder,
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ptr_type_id, input_id, &index, 1);
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dst_reg.idx[0].offset = i;
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}
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val_id = vkd3d_spirv_build_op_load(builder, type_id, val_id, SpvMemoryAccessMaskNone);
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if (builtin && builtin->fixup_pfn)
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val_id = builtin->fixup_pfn(compiler, val_id);
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if (component_type != VKD3D_TYPE_FLOAT)
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{
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float_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, input_component_count);
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val_id = vkd3d_spirv_build_op_bitcast(builder, float_type_id, val_id);
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}
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if (input_component_count != component_count)
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val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
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val_id, VKD3D_TYPE_FLOAT, VKD3D_NO_SWIZZLE, dst->write_mask);
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vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst_reg, dst->write_mask, val_id);
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}
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}
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if (input_component_count != component_count)
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val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
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val_id, VKD3D_TYPE_FLOAT, VKD3D_NO_SWIZZLE, dst->write_mask);
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vkd3d_dxbc_compiler_emit_store_reg(compiler, reg, dst->write_mask, val_id);
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}
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}
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return input_id;
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return input_id;
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