vkd3d: Attempt to translate border colours to static border colours in d3d12_desc_create_sampler().

This commit is contained in:
Henri Verbeet 2024-01-03 18:59:17 +01:00 committed by Alexandre Julliard
parent 9060baacec
commit bb64bfff63
Notes: Alexandre Julliard 2024-01-08 22:22:24 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/544

View File

@ -3723,9 +3723,37 @@ static VkResult d3d12_create_sampler(struct d3d12_device *device, D3D12_FILTER f
return vr;
}
static D3D12_STATIC_BORDER_COLOR d3d12_static_border_colour(const float *colour)
{
unsigned int i;
static const struct
{
float colour[4];
D3D12_STATIC_BORDER_COLOR static_colour;
}
colours[] =
{
{{0.0f, 0.0f, 0.0f, 0.0f}, D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK},
{{0.0f, 0.0f, 0.0f, 1.0f}, D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK},
{{1.0f, 1.0f, 1.0f, 1.0f}, D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE},
};
for (i = 0; i < ARRAY_SIZE(colours); ++i)
{
if (!memcmp(colour, colours[i].colour, sizeof(colours[i].colour)))
return colours[i].static_colour;
}
FIXME("Unhandled border colour {%.8e, %.8e, %.8e, %.8e}.\n", colour[0], colour[1], colour[2], colour[3]);
return D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK;
}
void d3d12_desc_create_sampler(struct d3d12_desc *sampler,
struct d3d12_device *device, const D3D12_SAMPLER_DESC *desc)
{
D3D12_STATIC_BORDER_COLOR static_colour = D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK;
struct vkd3d_view *view;
if (!desc)
@ -3737,8 +3765,7 @@ void d3d12_desc_create_sampler(struct d3d12_desc *sampler,
if (desc->AddressU == D3D12_TEXTURE_ADDRESS_MODE_BORDER
|| desc->AddressV == D3D12_TEXTURE_ADDRESS_MODE_BORDER
|| desc->AddressW == D3D12_TEXTURE_ADDRESS_MODE_BORDER)
FIXME("Ignoring border color {%.8e, %.8e, %.8e, %.8e}.\n",
desc->BorderColor[0], desc->BorderColor[1], desc->BorderColor[2], desc->BorderColor[3]);
static_colour = d3d12_static_border_colour(desc->BorderColor);
if (!(view = vkd3d_view_create(VKD3D_DESCRIPTOR_MAGIC_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLER,
VKD3D_VIEW_TYPE_SAMPLER, device)))
@ -3748,7 +3775,7 @@ void d3d12_desc_create_sampler(struct d3d12_desc *sampler,
if (d3d12_create_sampler(device, desc->Filter, desc->AddressU, desc->AddressV,
desc->AddressW, desc->MipLODBias, desc->MaxAnisotropy, desc->ComparisonFunc,
D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK, desc->MinLOD, desc->MaxLOD, &view->v.u.vk_sampler) < 0)
static_colour, desc->MinLOD, desc->MaxLOD, &view->v.u.vk_sampler) < 0)
{
vkd3d_view_decref(view, device);
return;