vkd3d-shader/hlsl: Parse the ldexp() intrinsic.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2022-06-24 09:41:29 +02:00
committed by Alexandre Julliard
parent c7198bc964
commit bb32ffad18
2 changed files with 17 additions and 2 deletions

View File

@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
uniform 4 float4 0.0 -10.0 10.0 100.0
todo draw quad
draw quad
probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030)
[require]
@@ -28,5 +28,5 @@ float4 main() : SV_TARGET
[test]
uniform 0 int4 2 3 4 5
uniform 4 int4 0 -10 10 100
todo draw quad
draw quad
probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030)