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vkd3d-shader/sm4: Use the VKD3D_DXBC_MAX_SOURCE_COUNT macro where possible.
This commit is contained in:
committed by
Alexandre Julliard
parent
35b48a8b04
commit
ba08825ccd
Notes:
Alexandre Julliard
2022-11-08 23:05:02 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/45
@ -91,7 +91,7 @@ struct vkd3d_shader_sm4_parser
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unsigned int output_map[MAX_REG_OUTPUT];
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unsigned int output_map[MAX_REG_OUTPUT];
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struct vkd3d_shader_src_param src_param[6];
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struct vkd3d_shader_src_param src_param[VKD3D_DXBC_MAX_SOURCE_COUNT];
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struct vkd3d_shader_dst_param dst_param[2];
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struct vkd3d_shader_dst_param dst_param[2];
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struct list src_free;
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struct list src_free;
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struct list src;
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struct list src;
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