mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
libs/vkd3d: Implement naive initial state transition.
This is not a complete solution yet. In order to allow recording multiple command list and executing them in any order we have to fix up the current image layout when submitting a command list instead of when a command list is being recorded.
This commit is contained in:
parent
b011f0b972
commit
b9da47ebe2
@ -1111,6 +1111,71 @@ static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void d3d12_command_list_transition_resource_to_initial_state(struct d3d12_command_list *list,
|
||||||
|
struct d3d12_resource *resource)
|
||||||
|
{
|
||||||
|
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
|
||||||
|
VkPipelineStageFlags src_stage_mask, dst_stage_mask;
|
||||||
|
const struct vkd3d_format *format;
|
||||||
|
VkImageMemoryBarrier barrier;
|
||||||
|
|
||||||
|
assert(!d3d12_resource_is_buffer(resource));
|
||||||
|
|
||||||
|
if (!(format = vkd3d_get_format(resource->desc.Format)))
|
||||||
|
{
|
||||||
|
ERR("Resource %p has invalid format %#x.\n", resource, resource->desc.Format);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||||
|
barrier.pNext = NULL;
|
||||||
|
|
||||||
|
if (is_cpu_accessible_heap(&resource->heap_properties))
|
||||||
|
{
|
||||||
|
barrier.srcAccessMask = VK_ACCESS_HOST_READ_BIT | VK_ACCESS_HOST_WRITE_BIT;
|
||||||
|
barrier.oldLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
|
||||||
|
src_stage_mask = VK_PIPELINE_STAGE_HOST_BIT;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
barrier.srcAccessMask = 0;
|
||||||
|
barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||||
|
src_stage_mask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!vk_barrier_parameters_from_d3d12_resource_state(resource->initial_state,
|
||||||
|
&barrier.dstAccessMask, &dst_stage_mask, &barrier.newLayout))
|
||||||
|
{
|
||||||
|
FIXME("Unhandled state %#x.\n", resource->initial_state);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||||
|
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||||
|
barrier.image = resource->u.vk_image;
|
||||||
|
barrier.subresourceRange.aspectMask = format->vk_aspect_mask;
|
||||||
|
barrier.subresourceRange.baseMipLevel = 0;
|
||||||
|
barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
|
||||||
|
barrier.subresourceRange.baseArrayLayer = 0;
|
||||||
|
barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
|
||||||
|
|
||||||
|
TRACE("Initial state %#x transition for resource %p (old layout %#x, new layout %#x).\n",
|
||||||
|
resource->initial_state, resource, barrier.oldLayout, barrier.newLayout);
|
||||||
|
|
||||||
|
VK_CALL(vkCmdPipelineBarrier(list->vk_command_buffer, src_stage_mask, dst_stage_mask, 0,
|
||||||
|
0, NULL, 0, NULL, 1, &barrier));
|
||||||
|
}
|
||||||
|
|
||||||
|
static void d3d12_command_list_track_resource_usage(struct d3d12_command_list *list,
|
||||||
|
struct d3d12_resource *resource)
|
||||||
|
{
|
||||||
|
if (resource->flags & VKD3D_RESOURCE_INITIAL_STATE_TRANSITION)
|
||||||
|
{
|
||||||
|
d3d12_command_list_transition_resource_to_initial_state(list, resource);
|
||||||
|
resource->flags &= ~VKD3D_RESOURCE_INITIAL_STATE_TRANSITION;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static HRESULT STDMETHODCALLTYPE d3d12_command_list_QueryInterface(ID3D12GraphicsCommandList *iface,
|
static HRESULT STDMETHODCALLTYPE d3d12_command_list_QueryInterface(ID3D12GraphicsCommandList *iface,
|
||||||
REFIID riid, void **object)
|
REFIID riid, void **object)
|
||||||
{
|
{
|
||||||
@ -1542,6 +1607,9 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyBufferRegion(ID3D12Graphics
|
|||||||
src_resource = unsafe_impl_from_ID3D12Resource(src);
|
src_resource = unsafe_impl_from_ID3D12Resource(src);
|
||||||
assert(d3d12_resource_is_buffer(src_resource));
|
assert(d3d12_resource_is_buffer(src_resource));
|
||||||
|
|
||||||
|
d3d12_command_list_track_resource_usage(list, dst_resource);
|
||||||
|
d3d12_command_list_track_resource_usage(list, src_resource);
|
||||||
|
|
||||||
buffer_copy.srcOffset = src_offset;
|
buffer_copy.srcOffset = src_offset;
|
||||||
buffer_copy.dstOffset = dst_offset;
|
buffer_copy.dstOffset = dst_offset;
|
||||||
buffer_copy.size = byte_count;
|
buffer_copy.size = byte_count;
|
||||||
@ -1568,6 +1636,9 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyTextureRegion(ID3D12Graphic
|
|||||||
dst_resource = unsafe_impl_from_ID3D12Resource(dst->pResource);
|
dst_resource = unsafe_impl_from_ID3D12Resource(dst->pResource);
|
||||||
src_resource = unsafe_impl_from_ID3D12Resource(src->pResource);
|
src_resource = unsafe_impl_from_ID3D12Resource(src->pResource);
|
||||||
|
|
||||||
|
d3d12_command_list_track_resource_usage(list, dst_resource);
|
||||||
|
d3d12_command_list_track_resource_usage(list, src_resource);;
|
||||||
|
|
||||||
if (src->Type == D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX
|
if (src->Type == D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX
|
||||||
&& dst->Type == D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT)
|
&& dst->Type == D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT)
|
||||||
{
|
{
|
||||||
@ -1825,6 +1896,9 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(ID3D12GraphicsC
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (resource)
|
||||||
|
d3d12_command_list_track_resource_usage(list, resource);
|
||||||
|
|
||||||
if (!resource)
|
if (!resource)
|
||||||
{
|
{
|
||||||
VkMemoryBarrier vk_barrier;
|
VkMemoryBarrier vk_barrier;
|
||||||
@ -2083,6 +2157,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_OMSetRenderTargets(ID3D12Graphi
|
|||||||
{
|
{
|
||||||
const struct d3d12_rtv_desc *rtv_desc = (const struct d3d12_rtv_desc *)render_target_descriptors[i].ptr;
|
const struct d3d12_rtv_desc *rtv_desc = (const struct d3d12_rtv_desc *)render_target_descriptors[i].ptr;
|
||||||
|
|
||||||
|
d3d12_command_list_track_resource_usage(list, rtv_desc->resource);
|
||||||
|
|
||||||
list->views[i] = rtv_desc->vk_view;
|
list->views[i] = rtv_desc->vk_view;
|
||||||
if (rtv_desc->width > list->fb_width)
|
if (rtv_desc->width > list->fb_width)
|
||||||
list->fb_width = rtv_desc->width;
|
list->fb_width = rtv_desc->width;
|
||||||
@ -2123,6 +2199,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearRenderTargetView(ID3D12Gra
|
|||||||
TRACE("iface %p, rtv %#lx, color %p, rect_count %u, rects %p.\n",
|
TRACE("iface %p, rtv %#lx, color %p, rect_count %u, rects %p.\n",
|
||||||
iface, rtv.ptr, color, rect_count, rects);
|
iface, rtv.ptr, color, rect_count, rects);
|
||||||
|
|
||||||
|
d3d12_command_list_track_resource_usage(list, rtv_desc->resource);
|
||||||
|
|
||||||
vk_procs = &list->device->vk_procs;
|
vk_procs = &list->device->vk_procs;
|
||||||
|
|
||||||
if (!rect_count)
|
if (!rect_count)
|
||||||
|
@ -64,7 +64,7 @@ static VkSampleCountFlagBits vk_samples_from_dxgi_sample_desc(const DXGI_SAMPLE_
|
|||||||
|
|
||||||
static HRESULT vkd3d_create_buffer(struct d3d12_resource *resource, struct d3d12_device *device,
|
static HRESULT vkd3d_create_buffer(struct d3d12_resource *resource, struct d3d12_device *device,
|
||||||
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
|
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
|
||||||
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state)
|
const D3D12_RESOURCE_DESC *desc)
|
||||||
{
|
{
|
||||||
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
|
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
|
||||||
VkBufferCreateInfo buffer_info;
|
VkBufferCreateInfo buffer_info;
|
||||||
@ -108,7 +108,7 @@ static HRESULT vkd3d_create_buffer(struct d3d12_resource *resource, struct d3d12
|
|||||||
|
|
||||||
static HRESULT vkd3d_create_image(struct d3d12_resource *resource, struct d3d12_device *device,
|
static HRESULT vkd3d_create_image(struct d3d12_resource *resource, struct d3d12_device *device,
|
||||||
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
|
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
|
||||||
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state)
|
const D3D12_RESOURCE_DESC *desc)
|
||||||
{
|
{
|
||||||
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
|
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
|
||||||
const struct vkd3d_format *format;
|
const struct vkd3d_format *format;
|
||||||
@ -186,8 +186,6 @@ static HRESULT vkd3d_create_image(struct d3d12_resource *resource, struct d3d12_
|
|||||||
image_info.initialLayout = is_cpu_accessible_heap(heap_properties) ?
|
image_info.initialLayout = is_cpu_accessible_heap(heap_properties) ?
|
||||||
VK_IMAGE_LAYOUT_PREINITIALIZED : VK_IMAGE_LAYOUT_UNDEFINED;
|
VK_IMAGE_LAYOUT_PREINITIALIZED : VK_IMAGE_LAYOUT_UNDEFINED;
|
||||||
|
|
||||||
FIXME("Ignoring initial state %#x.\n", initial_state);
|
|
||||||
|
|
||||||
if ((vr = VK_CALL(vkCreateImage(device->vk_device, &image_info, NULL, &resource->u.vk_image))) < 0)
|
if ((vr = VK_CALL(vkCreateImage(device->vk_device, &image_info, NULL, &resource->u.vk_image))) < 0)
|
||||||
{
|
{
|
||||||
WARN("Failed to create Vulkan image, vr %d.\n", vr);
|
WARN("Failed to create Vulkan image, vr %d.\n", vr);
|
||||||
@ -675,8 +673,7 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
|
|||||||
switch (desc->Dimension)
|
switch (desc->Dimension)
|
||||||
{
|
{
|
||||||
case D3D12_RESOURCE_DIMENSION_BUFFER:
|
case D3D12_RESOURCE_DIMENSION_BUFFER:
|
||||||
if (FAILED(hr = vkd3d_create_buffer(resource, device, heap_properties, heap_flags,
|
if (FAILED(hr = vkd3d_create_buffer(resource, device, heap_properties, heap_flags, desc)))
|
||||||
desc, initial_state)))
|
|
||||||
return hr;
|
return hr;
|
||||||
if (FAILED(hr = vkd3d_allocate_buffer_memory(resource, device, heap_properties, heap_flags)))
|
if (FAILED(hr = vkd3d_allocate_buffer_memory(resource, device, heap_properties, heap_flags)))
|
||||||
{
|
{
|
||||||
@ -688,8 +685,8 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
|
|||||||
case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
|
case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
|
||||||
case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
|
case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
|
||||||
case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
|
case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
|
||||||
if (FAILED(hr = vkd3d_create_image(resource, device, heap_properties, heap_flags,
|
resource->flags |= VKD3D_RESOURCE_INITIAL_STATE_TRANSITION;
|
||||||
desc, initial_state)))
|
if (FAILED(hr = vkd3d_create_image(resource, device, heap_properties, heap_flags, desc)))
|
||||||
return hr;
|
return hr;
|
||||||
if (FAILED(hr = vkd3d_allocate_image_memory(resource, device, heap_properties, heap_flags)))
|
if (FAILED(hr = vkd3d_allocate_image_memory(resource, device, heap_properties, heap_flags)))
|
||||||
{
|
{
|
||||||
@ -707,6 +704,7 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
|
|||||||
resource->map_data = NULL;
|
resource->map_data = NULL;
|
||||||
|
|
||||||
resource->heap_properties = *heap_properties;
|
resource->heap_properties = *heap_properties;
|
||||||
|
resource->initial_state = initial_state;
|
||||||
|
|
||||||
resource->device = device;
|
resource->device = device;
|
||||||
ID3D12Device_AddRef(&device->ID3D12Device_iface);
|
ID3D12Device_AddRef(&device->ID3D12Device_iface);
|
||||||
@ -758,6 +756,7 @@ HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_D
|
|||||||
object->map_data = NULL;
|
object->map_data = NULL;
|
||||||
memset(&object->heap_properties, 0, sizeof(object->heap_properties));
|
memset(&object->heap_properties, 0, sizeof(object->heap_properties));
|
||||||
object->heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
object->heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
||||||
|
object->initial_state = D3D12_RESOURCE_STATE_COMMON;
|
||||||
object->device = d3d12_device;
|
object->device = d3d12_device;
|
||||||
ID3D12Device_AddRef(&d3d12_device->ID3D12Device_iface);
|
ID3D12Device_AddRef(&d3d12_device->ID3D12Device_iface);
|
||||||
|
|
||||||
@ -841,6 +840,7 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev
|
|||||||
rtv_desc->width = resource->desc.Width;
|
rtv_desc->width = resource->desc.Width;
|
||||||
rtv_desc->height = resource->desc.Height;
|
rtv_desc->height = resource->desc.Height;
|
||||||
rtv_desc->magic = VKD3D_DESCRIPTOR_MAGIC_RTV;
|
rtv_desc->magic = VKD3D_DESCRIPTOR_MAGIC_RTV;
|
||||||
|
rtv_desc->resource = resource;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ID3D12DescriptorHeap */
|
/* ID3D12DescriptorHeap */
|
||||||
|
@ -114,7 +114,8 @@ struct d3d12_fence
|
|||||||
HRESULT d3d12_fence_create(struct d3d12_device *device,
|
HRESULT d3d12_fence_create(struct d3d12_device *device,
|
||||||
UINT64 initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence) DECLSPEC_HIDDEN;
|
UINT64 initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence) DECLSPEC_HIDDEN;
|
||||||
|
|
||||||
#define VKD3D_RESOURCE_EXTERNAL 0x00000001
|
#define VKD3D_RESOURCE_INITIAL_STATE_TRANSITION 0x00000001
|
||||||
|
#define VKD3D_RESOURCE_EXTERNAL 0x00000002
|
||||||
|
|
||||||
/* ID3D12Resource */
|
/* ID3D12Resource */
|
||||||
struct d3d12_resource
|
struct d3d12_resource
|
||||||
@ -137,6 +138,7 @@ struct d3d12_resource
|
|||||||
void *map_data;
|
void *map_data;
|
||||||
|
|
||||||
D3D12_HEAP_PROPERTIES heap_properties;
|
D3D12_HEAP_PROPERTIES heap_properties;
|
||||||
|
D3D12_RESOURCE_STATES initial_state;
|
||||||
|
|
||||||
struct d3d12_device *device;
|
struct d3d12_device *device;
|
||||||
};
|
};
|
||||||
@ -169,6 +171,7 @@ struct d3d12_rtv_desc
|
|||||||
uint64_t width;
|
uint64_t width;
|
||||||
unsigned int height;
|
unsigned int height;
|
||||||
VkImageView vk_view;
|
VkImageView vk_view;
|
||||||
|
struct d3d12_resource *resource;
|
||||||
};
|
};
|
||||||
|
|
||||||
void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_device *device,
|
void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_device *device,
|
||||||
|
Loading…
Reference in New Issue
Block a user