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libs/vkd3d: Introduce resource flags.
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@ -328,7 +328,7 @@ static void d3d12_resource_destroy(struct d3d12_resource *resource, struct d3d12
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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if (resource->external)
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if (resource->flags & VKD3D_RESOURCE_EXTERNAL)
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return;
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switch (resource->desc.Dimension)
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@ -670,7 +670,7 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
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if (optimized_clear_value)
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FIXME("Ignoring optimized clear value.\n");
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resource->external = false;
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resource->flags = 0;
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switch (desc->Dimension)
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{
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@ -753,7 +753,7 @@ HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_D
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object->desc = *desc;
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object->u.vk_image = vk_image;
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object->vk_memory = VK_NULL_HANDLE;
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object->external = true;
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object->flags = VKD3D_RESOURCE_EXTERNAL;
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object->map_count = 0;
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object->map_data = NULL;
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memset(&object->heap_properties, 0, sizeof(object->heap_properties));
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@ -114,6 +114,8 @@ struct d3d12_fence
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HRESULT d3d12_fence_create(struct d3d12_device *device,
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UINT64 initial_value, D3D12_FENCE_FLAGS flags, struct d3d12_fence **fence) DECLSPEC_HIDDEN;
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#define VKD3D_RESOURCE_EXTERNAL 0x00000001
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/* ID3D12Resource */
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struct d3d12_resource
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{
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@ -129,7 +131,7 @@ struct d3d12_resource
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VkImage vk_image;
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} u;
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VkDeviceMemory vk_memory;
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bool external;
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unsigned int flags;
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unsigned int map_count;
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void *map_data;
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