vkd3d-shader/glsl: Implement VKD3DSIH_DP4.

This commit is contained in:
Henri Verbeet
2024-05-02 01:20:45 +02:00
parent 93cd63bc93
commit b9d8b84b06
Notes: Henri Verbeet 2024-09-26 01:25:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1113
4 changed files with 10 additions and 7 deletions

View File

@@ -10,7 +10,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (-0.1, -0.5, 0.5, -0.7) 4
[pixel shader]
@@ -27,7 +27,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.5 0.0 0.0 0.0
uniform 4 float4 0.6 0.4 -0.3 1.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (-0.52, -0.18, 1.01, -1.2) 4
[pixel shader]
@@ -44,7 +44,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.0 0.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (-0.148, -0.748, -0.448, -0.348) 4
[pixel shader]