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vkd3d-shader/glsl: Implement VKD3DSIH_DP4.
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Notes:
Henri Verbeet
2024-09-26 01:25:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1113
@@ -10,7 +10,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 4 float4 0.6 0.4 -0.3 1.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (-0.1, -0.5, 0.5, -0.7) 4
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[pixel shader]
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@@ -27,7 +27,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.5 0.0 0.0 0.0
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uniform 4 float4 0.6 0.4 -0.3 1.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (-0.52, -0.18, 1.01, -1.2) 4
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[pixel shader]
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@@ -44,7 +44,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 4 float4 0.6 0.0 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (-0.148, -0.748, -0.448, -0.348) 4
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[pixel shader]
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