vkd3d-shader/glsl: Implement VKD3DSIH_DP4.

This commit is contained in:
Henri Verbeet
2024-05-02 01:20:45 +02:00
parent 93cd63bc93
commit b9d8b84b06
Notes: Henri Verbeet 2024-09-26 01:25:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1113
4 changed files with 10 additions and 7 deletions

View File

@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
uniform 4 float4 10.0 11.0 12.0 13.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (166.0, 166.0, 166.0, 166.0)
[pixel shader]
@@ -40,7 +40,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 0.0 0.0 0.0
uniform 4 float4 10.0 11.0 12.0 13.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (92.0, 92.0, 92.0, 92.0)
[pixel shader]
@@ -55,7 +55,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 10.0 11.0 12.0 13.0
uniform 4 float4 2.0 0.0 0.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (92.0, 92.0, 92.0, 92.0)
[pixel shader]