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vkd3d-shader: Write the SM1 constant table.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
f0d2a6d384
commit
b87e9b0652
1
include/.gitignore
vendored
1
include/.gitignore
vendored
@@ -5,6 +5,7 @@ stamp-h1
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vkd3d_d3d12.h
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vkd3d_d3d12sdklayers.h
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vkd3d_d3dcommon.h
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vkd3d_d3dx9shader.h
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vkd3d_dxgi.h
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vkd3d_dxgi1_2.h
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vkd3d_dxgi1_3.h
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@@ -21,6 +21,12 @@
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#define __VKD3D_D3D9TYPES_H
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#ifndef _d3d9TYPES_H_
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#ifndef MAKEFOURCC
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#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
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((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
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((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
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#endif
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#define D3DPS_VERSION(major, minor) (0xffff0000 | ((major) << 8) | (minor))
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#define D3DVS_VERSION(major, minor) (0xfffe0000 | ((major) << 8) | (minor))
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76
include/vkd3d_d3dx9shader.idl
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76
include/vkd3d_d3dx9shader.idl
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@@ -0,0 +1,76 @@
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/*
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* Copyright 2008 Luis Busquets
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "vkd3d_windows.h";
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import "vkd3d_d3d9types.h";
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typedef enum _D3DXREGISTER_SET
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{
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D3DXRS_BOOL,
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D3DXRS_INT4,
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D3DXRS_FLOAT4,
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D3DXRS_SAMPLER,
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D3DXRS_FORCE_DWORD = 0x7fffffff,
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} D3DXREGISTER_SET;
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typedef enum D3DXPARAMETER_CLASS
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{
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D3DXPC_SCALAR,
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D3DXPC_VECTOR,
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D3DXPC_MATRIX_ROWS,
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D3DXPC_MATRIX_COLUMNS,
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D3DXPC_OBJECT,
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D3DXPC_STRUCT,
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D3DXPC_FORCE_DWORD = 0x7fffffff,
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} D3DXPARAMETER_CLASS;
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typedef enum D3DXPARAMETER_TYPE
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{
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D3DXPT_VOID,
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D3DXPT_BOOL,
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D3DXPT_INT,
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D3DXPT_FLOAT,
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D3DXPT_STRING,
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D3DXPT_TEXTURE,
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D3DXPT_TEXTURE1D,
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D3DXPT_TEXTURE2D,
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D3DXPT_TEXTURE3D,
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D3DXPT_TEXTURECUBE,
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D3DXPT_SAMPLER,
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D3DXPT_SAMPLER1D,
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D3DXPT_SAMPLER2D,
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D3DXPT_SAMPLER3D,
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D3DXPT_SAMPLERCUBE,
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D3DXPT_PIXELSHADER,
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D3DXPT_VERTEXSHADER,
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D3DXPT_PIXELFRAGMENT,
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D3DXPT_VERTEXFRAGMENT,
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D3DXPT_UNSUPPORTED,
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D3DXPT_FORCE_DWORD = 0x7fffffff,
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} D3DXPARAMETER_TYPE;
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typedef struct _D3DXSHADER_CONSTANTTABLE
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{
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DWORD Size;
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DWORD Creator;
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DWORD Version;
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DWORD Constants;
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DWORD ConstantInfo;
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DWORD Flags;
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DWORD Target;
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} D3DXSHADER_CONSTANTTABLE;
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