vkd3d-shader: Write the SM1 constant table.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-04-15 19:03:46 -05:00
committed by Alexandre Julliard
parent f0d2a6d384
commit b87e9b0652
7 changed files with 344 additions and 3 deletions

View File

@@ -7,6 +7,7 @@ widl_headers = \
include/vkd3d_d3d12.h \
include/vkd3d_d3d12sdklayers.h \
include/vkd3d_d3dcommon.h \
include/vkd3d_d3dx9shader.h \
include/vkd3d_dxgi.h \
include/vkd3d_dxgi1_2.h \
include/vkd3d_dxgi1_3.h \
@@ -22,6 +23,7 @@ vkd3d_public_headers = \
include/vkd3d_d3d9types.h \
include/vkd3d_d3dcommon.h \
include/vkd3d_d3dcompiler.h \
include/vkd3d_d3dx9shader.h \
include/vkd3d_dxgibase.h \
include/vkd3d_dxgiformat.h \
include/vkd3d_shader.h \