From b6c1e6dcdfbb2d852e685f8797cd330d3a4c56b9 Mon Sep 17 00:00:00 2001 From: Giovanni Mascellani Date: Thu, 4 Jan 2024 21:17:46 +0100 Subject: [PATCH] tests: Mark the tessellation pipeline as buggy on MoltenVK. --- tests/d3d12.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/tests/d3d12.c b/tests/d3d12.c index 4c218d83..06e67f9c 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -29752,6 +29752,7 @@ static void test_hull_shader_fork_phase(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + bug_if(is_mvk_device(context.device)) check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff000000, 0); destroy_test_context(&context); @@ -30409,7 +30410,7 @@ static void test_tessellation_primitive_id(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - bug_if(is_nvidia_device(context.device)) + bug_if(is_nvidia_device(context.device) || is_mvk_device(context.device)) check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0); ID3D12Resource_Release(vb);