vkd3d-shader: Call vsir_program_scan() for d3d-asm targets in vsir_program_compile().

Like we do for every other target.
This commit is contained in:
Henri Verbeet
2025-07-22 22:14:22 +02:00
parent eaebef4265
commit b3cac7b86d
Notes: Henri Verbeet 2025-07-28 16:38:16 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1646

View File

@@ -1746,6 +1746,8 @@ int vsir_program_compile(struct vsir_program *program, const struct vkd3d_shader
switch (compile_info->target_type)
{
case VKD3D_SHADER_TARGET_D3D_ASM:
if ((ret = vsir_program_scan(program, &scan_info, message_context, true)) < 0)
return ret;
ret = d3d_asm_compile(program, compile_info, out, VSIR_ASM_FLAG_NONE);
break;