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vkd3d-shader: Call vsir_program_scan() for d3d-asm targets in vsir_program_compile().
Like we do for every other target.
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Notes:
Henri Verbeet
2025-07-28 16:38:16 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1646
@@ -1746,6 +1746,8 @@ int vsir_program_compile(struct vsir_program *program, const struct vkd3d_shader
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switch (compile_info->target_type)
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{
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case VKD3D_SHADER_TARGET_D3D_ASM:
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if ((ret = vsir_program_scan(program, &scan_info, message_context, true)) < 0)
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return ret;
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ret = d3d_asm_compile(program, compile_info, out, VSIR_ASM_FLAG_NONE);
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break;
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