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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
tests: Add test for fragment coordinates.
This commit is contained in:
parent
4ced2e7789
commit
b288c9e672
166
tests/d3d12.c
166
tests/d3d12.c
@ -1,5 +1,5 @@
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/*
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/*
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* Copyright 2016 Józef Kucia for CodeWeavers
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* Copyright 2016-2017 Józef Kucia for CodeWeavers
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*
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*
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* This library is free software; you can redistribute it and/or
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* modify it under the terms of the GNU Lesser General Public
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@ -37,6 +37,7 @@ typedef int HRESULT;
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#endif
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#endif
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#include <inttypes.h>
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#include <inttypes.h>
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#include <limits.h>
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#define COBJMACROS
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#define COBJMACROS
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#define INITGUID
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#define INITGUID
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@ -50,6 +51,44 @@ typedef int HRESULT;
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# include "vkd3d_utils.h"
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# include "vkd3d_utils.h"
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#endif
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#endif
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struct vec4
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{
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float x, y, z, w;
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};
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static BOOL compare_float(float f, float g, unsigned int ulps)
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{
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int x, y;
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union
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{
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float f;
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int i;
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} u;
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u.f = f;
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x = u.i;
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u.f = g;
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y = u.i;
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if (x < 0)
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x = INT_MIN - x;
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if (y < 0)
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y = INT_MIN - y;
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if (abs(x - y) > ulps)
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return FALSE;
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return TRUE;
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}
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static BOOL compare_vec4(const struct vec4 *v1, const struct vec4 *v2, unsigned int ulps)
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{
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return compare_float(v1->x, v2->x, ulps)
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&& compare_float(v1->y, v2->y, ulps)
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&& compare_float(v1->z, v2->z, ulps)
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&& compare_float(v1->w, v2->w, ulps);
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}
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static ULONG get_refcount(void *iface)
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static ULONG get_refcount(void *iface)
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{
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{
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IUnknown *unk = iface;
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IUnknown *unk = iface;
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@ -313,6 +352,8 @@ static unsigned int format_size(DXGI_FORMAT format)
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{
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{
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switch (format)
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switch (format)
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{
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{
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case DXGI_FORMAT_R32G32B32A32_FLOAT:
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return 16;
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case DXGI_FORMAT_D32_FLOAT:
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case DXGI_FORMAT_D32_FLOAT:
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case DXGI_FORMAT_R8G8B8A8_UNORM:
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case DXGI_FORMAT_R8G8B8A8_UNORM:
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case DXGI_FORMAT_B8G8R8A8_UNORM:
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case DXGI_FORMAT_B8G8R8A8_UNORM:
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@ -422,6 +463,11 @@ static unsigned int get_readback_uint(struct resource_readback *rb, unsigned int
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return *(unsigned int *)get_readback_data(rb, x, y, sizeof(unsigned int));
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return *(unsigned int *)get_readback_data(rb, x, y, sizeof(unsigned int));
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}
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}
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static const struct vec4 *get_readback_vec4(struct resource_readback *rb, unsigned int x, unsigned int y)
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{
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return get_readback_data(rb, x, y, sizeof(struct vec4));
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}
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static void release_resource_readback(struct resource_readback *rb)
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static void release_resource_readback(struct resource_readback *rb)
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{
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{
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D3D12_RANGE range = {0, 0};
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D3D12_RANGE range = {0, 0};
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@ -440,6 +486,12 @@ static ID3D12Device *create_device(void)
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return device;
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return device;
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}
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}
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struct draw_test_context_desc
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{
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DXGI_FORMAT rt_format;
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const D3D12_SHADER_BYTECODE *ps;
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};
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struct draw_test_context
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struct draw_test_context
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{
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{
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ID3D12Device *device;
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ID3D12Device *device;
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@ -458,8 +510,9 @@ struct draw_test_context
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ID3D12PipelineState *pipeline_state;
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ID3D12PipelineState *pipeline_state;
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};
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};
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#define init_draw_test_context(context) init_draw_test_context_(__LINE__, context)
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#define init_draw_test_context(context, ps) init_draw_test_context_(__LINE__, context, ps)
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static bool init_draw_test_context_(unsigned int line, struct draw_test_context *context)
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static bool init_draw_test_context_(unsigned int line, struct draw_test_context *context,
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const struct draw_test_context_desc *desc)
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{
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{
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D3D12_GRAPHICS_PIPELINE_STATE_DESC pipeline_state_desc;
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D3D12_GRAPHICS_PIPELINE_STATE_DESC pipeline_state_desc;
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D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
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D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
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@ -468,6 +521,7 @@ static bool init_draw_test_context_(unsigned int line, struct draw_test_context
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_RESOURCE_DESC resource_desc;
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D3D12_RESOURCE_DESC resource_desc;
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D3D12_CLEAR_VALUE clear_value;
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D3D12_CLEAR_VALUE clear_value;
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DXGI_FORMAT rt_format;
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ID3D12Device *device;
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ID3D12Device *device;
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HRESULT hr;
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HRESULT hr;
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@ -518,6 +572,10 @@ static bool init_draw_test_context_(unsigned int line, struct draw_test_context
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}
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}
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device = context->device;
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device = context->device;
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rt_format = DXGI_FORMAT_R8G8B8A8_UNORM;
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if (desc && desc->rt_format)
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rt_format = desc->rt_format;
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command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
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command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
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command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
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command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
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command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
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command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
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@ -553,12 +611,12 @@ static bool init_draw_test_context_(unsigned int line, struct draw_test_context
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resource_desc.Height = 32;
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resource_desc.Height = 32;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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resource_desc.Format = rt_format;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
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resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
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clear_value.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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clear_value.Format = rt_format;
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clear_value.Color[0] = 0.0f;
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clear_value.Color[0] = 0.0f;
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clear_value.Color[1] = 1.0f;
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clear_value.Color[1] = 1.0f;
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clear_value.Color[2] = 0.0f;
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clear_value.Color[2] = 0.0f;
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@ -584,6 +642,9 @@ static bool init_draw_test_context_(unsigned int line, struct draw_test_context
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memset(&pipeline_state_desc, 0, sizeof(pipeline_state_desc));
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memset(&pipeline_state_desc, 0, sizeof(pipeline_state_desc));
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pipeline_state_desc.pRootSignature = context->root_signature;
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pipeline_state_desc.pRootSignature = context->root_signature;
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pipeline_state_desc.VS = shader_bytecode(vs_code, sizeof(vs_code));
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pipeline_state_desc.VS = shader_bytecode(vs_code, sizeof(vs_code));
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if (desc && desc->ps)
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pipeline_state_desc.PS = *desc->ps;
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else
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pipeline_state_desc.PS = shader_bytecode(ps_code, sizeof(ps_code));
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pipeline_state_desc.PS = shader_bytecode(ps_code, sizeof(ps_code));
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pipeline_state_desc.StreamOutput.RasterizedStream = 0;
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pipeline_state_desc.StreamOutput.RasterizedStream = 0;
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pipeline_state_desc.BlendState.RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
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pipeline_state_desc.BlendState.RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
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@ -592,7 +653,7 @@ static bool init_draw_test_context_(unsigned int line, struct draw_test_context
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pipeline_state_desc.SampleMask = ~(UINT)0;
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pipeline_state_desc.SampleMask = ~(UINT)0;
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pipeline_state_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
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pipeline_state_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
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pipeline_state_desc.NumRenderTargets = 1;
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pipeline_state_desc.NumRenderTargets = 1;
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pipeline_state_desc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
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pipeline_state_desc.RTVFormats[0] = rt_format;
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pipeline_state_desc.SampleDesc.Count = 1;
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pipeline_state_desc.SampleDesc.Count = 1;
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hr = ID3D12Device_CreateGraphicsPipelineState(device, &pipeline_state_desc,
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hr = ID3D12Device_CreateGraphicsPipelineState(device, &pipeline_state_desc,
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&IID_ID3D12PipelineState, (void **)&context->pipeline_state);
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&IID_ID3D12PipelineState, (void **)&context->pipeline_state);
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@ -2442,7 +2503,7 @@ static void test_draw_instanced(void)
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RECT scissor_rect;
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RECT scissor_rect;
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unsigned int x, y;
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unsigned int x, y;
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if (!init_draw_test_context(&context))
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if (!init_draw_test_context(&context, NULL))
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return;
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return;
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command_list = context.list;
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command_list = context.list;
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queue = context.queue;
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queue = context.queue;
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@ -2506,7 +2567,7 @@ static void test_draw_indexed_instanced(void)
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HRESULT hr;
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HRESULT hr;
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void *ptr;
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void *ptr;
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if (!init_draw_test_context(&context))
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if (!init_draw_test_context(&context, NULL))
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return;
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return;
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command_list = context.list;
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command_list = context.list;
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queue = context.queue;
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queue = context.queue;
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@ -2584,6 +2645,92 @@ static void test_draw_indexed_instanced(void)
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destroy_draw_test_context(&context);
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destroy_draw_test_context(&context);
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}
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}
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static void test_fragment_coords(void)
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{
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static const float green[] = {0.0f, 1.0f, 0.0f, 1.0f};
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ID3D12GraphicsCommandList *command_list;
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struct draw_test_context_desc desc;
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struct draw_test_context context;
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struct resource_readback rb;
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ID3D12CommandQueue *queue;
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D3D12_VIEWPORT viewport;
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unsigned int x, y;
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RECT scissor_rect;
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static const DWORD ps_code[] =
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{
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#if 0
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float4 main(float4 position: sv_position) : sv_target
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{
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return position;
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}
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#endif
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0x43425844, 0xac408178, 0x2ca4213f, 0x4f2551e1, 0x1626b422, 0x00000001, 0x000000d8, 0x00000003,
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0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
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0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x705f7673, 0x7469736f, 0x006e6f69,
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0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
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0x00000000, 0x0000000f, 0x745f7673, 0x65677261, 0xabab0074, 0x52444853, 0x0000003c, 0x00000040,
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0x0000000f, 0x04002064, 0x001010f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
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0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
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};
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static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
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memset(&desc, 0, sizeof(desc));
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desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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desc.ps = &ps;
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if (!init_draw_test_context(&context, &desc))
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return;
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command_list = context.list;
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queue = context.queue;
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viewport.TopLeftX = 0.0f;
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viewport.TopLeftY = 0.0f;
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viewport.Width = context.render_target_desc.Width;
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viewport.Height = context.render_target_desc.Height;
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viewport.MinDepth = 0.0f;
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viewport.MaxDepth = 0.0f;
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scissor_rect.left = scissor_rect.top = 0;
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scissor_rect.right = context.render_target_desc.Width;
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scissor_rect.bottom = context.render_target_desc.Height;
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ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, green, 0, NULL);
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ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
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ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &viewport);
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ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &scissor_rect);
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ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
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viewport.TopLeftX = 10.0f;
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viewport.TopLeftY = 10.0f;
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viewport.Width = 20.0f;
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viewport.Height = 30.0f;
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ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &viewport);
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ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
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for (y = 0; y < context.render_target_desc.Height; ++y)
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{
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for (x = 0; x < context.render_target_desc.Width; ++x)
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{
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const struct vec4 *v = get_readback_vec4(&rb, x, y);
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struct vec4 expected = {x + 0.5f, y + 0.5f, 0.0f, 1.0f};
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ok(compare_vec4(v, &expected, 0),
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"Got %.8e, %.8e, %.8e, %.8e expected %.8e, %.8e, %.8e, %.8e.\n",
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v->x, v->y, v->z, v->w, expected.x, expected.y, expected.z, expected.w);
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}
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}
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release_resource_readback(&rb);
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destroy_draw_test_context(&context);
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}
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static void test_texture_resource_barriers(void)
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static void test_texture_resource_barriers(void)
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{
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{
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D3D12_COMMAND_QUEUE_DESC command_queue_desc;
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D3D12_COMMAND_QUEUE_DESC command_queue_desc;
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@ -3045,7 +3192,7 @@ static void test_bundle_state_inheritance(void)
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return;
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return;
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#endif
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#endif
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if (!init_draw_test_context(&context))
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if (!init_draw_test_context(&context, NULL))
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return;
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return;
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device = context.device;
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device = context.device;
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command_list = context.list;
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command_list = context.list;
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@ -3263,6 +3410,7 @@ START_TEST(d3d12)
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run_test(test_clear_render_target_view);
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run_test(test_clear_render_target_view);
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run_test(test_draw_instanced);
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run_test(test_draw_instanced);
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run_test(test_draw_indexed_instanced);
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run_test(test_draw_indexed_instanced);
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run_test(test_fragment_coords);
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run_test(test_texture_resource_barriers);
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run_test(test_texture_resource_barriers);
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run_test(test_invalid_texture_resource_barriers);
|
run_test(test_invalid_texture_resource_barriers);
|
||||||
run_test(test_device_removed_reason);
|
run_test(test_device_removed_reason);
|
||||||
|
Loading…
Reference in New Issue
Block a user