mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
vkd3d-shader: Implement user patch constants for hull shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
7fde0ac78f
commit
b1b3405bcf
@ -3375,6 +3375,70 @@ static unsigned int vkd3d_count_signature_elements_for_reg(
|
|||||||
return count;
|
return count;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void vkd3d_dxbc_compiler_begin_shader_phase(struct vkd3d_dxbc_compiler *compiler,
|
||||||
|
struct vkd3d_shader_phase *phase)
|
||||||
|
{
|
||||||
|
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
|
||||||
|
uint32_t void_id, function_type_id;
|
||||||
|
unsigned int param_count;
|
||||||
|
uint32_t param_type_id;
|
||||||
|
const char *name;
|
||||||
|
|
||||||
|
if (phase->instance_count)
|
||||||
|
{
|
||||||
|
param_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
|
||||||
|
param_count = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
param_count = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
phase->function_id = vkd3d_spirv_alloc_id(builder);
|
||||||
|
|
||||||
|
void_id = vkd3d_spirv_get_op_type_void(builder);
|
||||||
|
function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, ¶m_type_id, param_count);
|
||||||
|
vkd3d_spirv_build_op_function(builder, void_id, phase->function_id,
|
||||||
|
SpvFunctionControlMaskNone, function_type_id);
|
||||||
|
|
||||||
|
if (phase->instance_count)
|
||||||
|
phase->instance_id = vkd3d_spirv_build_op_function_parameter(builder, param_type_id);
|
||||||
|
|
||||||
|
vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
|
||||||
|
phase->function_location = vkd3d_spirv_stream_current_location(&builder->function_stream);
|
||||||
|
|
||||||
|
switch (phase->type)
|
||||||
|
{
|
||||||
|
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
|
||||||
|
name = "control";
|
||||||
|
break;
|
||||||
|
case VKD3DSIH_HS_FORK_PHASE:
|
||||||
|
name = "fork";
|
||||||
|
break;
|
||||||
|
case VKD3DSIH_HS_JOIN_PHASE:
|
||||||
|
name = "join";
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
ERR("Invalid phase type %#x.\n", phase->type);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
vkd3d_spirv_build_op_name(builder, phase->function_id, "%s%u", name, phase->idx);
|
||||||
|
}
|
||||||
|
|
||||||
|
static const struct vkd3d_shader_phase *vkd3d_dxbc_compiler_get_current_shader_phase(
|
||||||
|
struct vkd3d_dxbc_compiler *compiler)
|
||||||
|
{
|
||||||
|
struct vkd3d_shader_phase *phase;
|
||||||
|
|
||||||
|
if (!compiler->shader_phase_count)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
phase = &compiler->shader_phases[compiler->shader_phase_count - 1];
|
||||||
|
if (!phase->function_id)
|
||||||
|
vkd3d_dxbc_compiler_begin_shader_phase(compiler, phase);
|
||||||
|
return phase;
|
||||||
|
}
|
||||||
|
|
||||||
static void vkd3d_dxbc_compiler_decorate_xfb_output(struct vkd3d_dxbc_compiler *compiler,
|
static void vkd3d_dxbc_compiler_decorate_xfb_output(struct vkd3d_dxbc_compiler *compiler,
|
||||||
uint32_t id, unsigned int component_count, const struct vkd3d_shader_signature_element *signature_element)
|
uint32_t id, unsigned int component_count, const struct vkd3d_shader_signature_element *signature_element)
|
||||||
{
|
{
|
||||||
@ -3806,17 +3870,25 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
|
|||||||
unsigned int component_idx, component_count, output_component_count;
|
unsigned int component_idx, component_count, output_component_count;
|
||||||
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
|
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
|
||||||
const struct vkd3d_shader_signature_element *signature_element;
|
const struct vkd3d_shader_signature_element *signature_element;
|
||||||
|
const struct vkd3d_shader_signature *shader_signature;
|
||||||
const struct vkd3d_shader_register *reg = &dst->reg;
|
const struct vkd3d_shader_register *reg = &dst->reg;
|
||||||
const struct vkd3d_spirv_builtin *builtin;
|
const struct vkd3d_spirv_builtin *builtin;
|
||||||
enum vkd3d_component_type component_type;
|
enum vkd3d_component_type component_type;
|
||||||
|
const struct vkd3d_shader_phase *phase;
|
||||||
struct vkd3d_symbol reg_symbol;
|
struct vkd3d_symbol reg_symbol;
|
||||||
SpvStorageClass storage_class;
|
SpvStorageClass storage_class;
|
||||||
struct rb_entry *entry = NULL;
|
struct rb_entry *entry = NULL;
|
||||||
unsigned int signature_idx;
|
unsigned int signature_idx;
|
||||||
bool use_private_variable;
|
bool use_private_variable;
|
||||||
|
bool is_patch_constant;
|
||||||
uint32_t id, var_id;
|
uint32_t id, var_id;
|
||||||
|
|
||||||
if (!(signature_element = vkd3d_find_signature_element_for_reg(compiler->output_signature,
|
phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler);
|
||||||
|
is_patch_constant = phase && (phase->type == VKD3DSIH_HS_FORK_PHASE || phase->type == VKD3DSIH_HS_JOIN_PHASE);
|
||||||
|
|
||||||
|
shader_signature = is_patch_constant ? compiler->patch_constant_signature : compiler->output_signature;
|
||||||
|
|
||||||
|
if (!(signature_element = vkd3d_find_signature_element_for_reg(shader_signature,
|
||||||
&signature_idx, reg->idx[0].offset, dst->write_mask)))
|
&signature_idx, reg->idx[0].offset, dst->write_mask)))
|
||||||
{
|
{
|
||||||
FIXME("No signature element for shader output, ignoring shader output.\n");
|
FIXME("No signature element for shader output, ignoring shader output.\n");
|
||||||
@ -3875,11 +3947,17 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
|
|||||||
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationComponent, component_idx);
|
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationComponent, component_idx);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (is_patch_constant)
|
||||||
|
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationPatch, NULL, 0);
|
||||||
|
|
||||||
vkd3d_dxbc_compiler_decorate_xfb_output(compiler, id, output_component_count, signature_element);
|
vkd3d_dxbc_compiler_decorate_xfb_output(compiler, id, output_component_count, signature_element);
|
||||||
}
|
}
|
||||||
|
|
||||||
compiler->output_info[signature_idx].id = id;
|
if (!is_patch_constant)
|
||||||
compiler->output_info[signature_idx].component_type = component_type;
|
{
|
||||||
|
compiler->output_info[signature_idx].id = id;
|
||||||
|
compiler->output_info[signature_idx].component_type = component_type;
|
||||||
|
}
|
||||||
|
|
||||||
use_private_variable = component_count != VKD3D_VEC4_SIZE
|
use_private_variable = component_count != VKD3D_VEC4_SIZE
|
||||||
|| get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_NO_SWIZZLE
|
|| get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_NO_SWIZZLE
|
||||||
@ -3905,7 +3983,10 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
|
|||||||
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
|
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (use_private_variable)
|
if (use_private_variable && is_patch_constant)
|
||||||
|
FIXME("Private variables not supported for patch constants.\n");
|
||||||
|
|
||||||
|
if (use_private_variable && !is_patch_constant)
|
||||||
{
|
{
|
||||||
unsigned int idx = vkd3d_dxbc_compiler_get_output_variable_index(compiler, reg->idx[0].offset);
|
unsigned int idx = vkd3d_dxbc_compiler_get_output_variable_index(compiler, reg->idx[0].offset);
|
||||||
compiler->private_output_variable[idx] = var_id;
|
compiler->private_output_variable[idx] = var_id;
|
||||||
@ -3996,70 +4077,6 @@ static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_comp
|
|||||||
vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler);
|
vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void vkd3d_dxbc_compiler_begin_shader_phase(struct vkd3d_dxbc_compiler *compiler,
|
|
||||||
struct vkd3d_shader_phase *phase)
|
|
||||||
{
|
|
||||||
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
|
|
||||||
uint32_t void_id, function_type_id;
|
|
||||||
unsigned int param_count;
|
|
||||||
uint32_t param_type_id;
|
|
||||||
const char *name;
|
|
||||||
|
|
||||||
if (phase->instance_count)
|
|
||||||
{
|
|
||||||
param_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
|
|
||||||
param_count = 1;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
param_count = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
phase->function_id = vkd3d_spirv_alloc_id(builder);
|
|
||||||
|
|
||||||
void_id = vkd3d_spirv_get_op_type_void(builder);
|
|
||||||
function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, ¶m_type_id, param_count);
|
|
||||||
vkd3d_spirv_build_op_function(builder, void_id, phase->function_id,
|
|
||||||
SpvFunctionControlMaskNone, function_type_id);
|
|
||||||
|
|
||||||
if (phase->instance_count)
|
|
||||||
phase->instance_id = vkd3d_spirv_build_op_function_parameter(builder, param_type_id);
|
|
||||||
|
|
||||||
vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
|
|
||||||
phase->function_location = vkd3d_spirv_stream_current_location(&builder->function_stream);
|
|
||||||
|
|
||||||
switch (phase->type)
|
|
||||||
{
|
|
||||||
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
|
|
||||||
name = "control";
|
|
||||||
break;
|
|
||||||
case VKD3DSIH_HS_FORK_PHASE:
|
|
||||||
name = "fork";
|
|
||||||
break;
|
|
||||||
case VKD3DSIH_HS_JOIN_PHASE:
|
|
||||||
name = "join";
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
ERR("Invalid phase type %#x.\n", phase->type);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
vkd3d_spirv_build_op_name(builder, phase->function_id, "%s%u", name, phase->idx);
|
|
||||||
}
|
|
||||||
|
|
||||||
static const struct vkd3d_shader_phase *vkd3d_dxbc_compiler_get_current_shader_phase(
|
|
||||||
struct vkd3d_dxbc_compiler *compiler)
|
|
||||||
{
|
|
||||||
struct vkd3d_shader_phase *phase;
|
|
||||||
|
|
||||||
if (!compiler->shader_phase_count)
|
|
||||||
return NULL;
|
|
||||||
|
|
||||||
phase = &compiler->shader_phases[compiler->shader_phase_count - 1];
|
|
||||||
if (!phase->function_id)
|
|
||||||
vkd3d_dxbc_compiler_begin_shader_phase(compiler, phase);
|
|
||||||
return phase;
|
|
||||||
}
|
|
||||||
|
|
||||||
static size_t vkd3d_dxbc_compiler_get_current_function_location(struct vkd3d_dxbc_compiler *compiler)
|
static size_t vkd3d_dxbc_compiler_get_current_function_location(struct vkd3d_dxbc_compiler *compiler)
|
||||||
{
|
{
|
||||||
const struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
|
const struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user