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tests/shader-runner: Change resource declaration syntax on shader_test files.
On shader_test files, now resources should be declared this way: [texture n] -> [srv n] [srv buffer n] -> [srv n] [uav n] -> [uav n] [uav buffer n] -> [uav n] [vertex buffer n] -> [vb n] [render target n] -> [rtv n] The dimension (buffer or 2D) is now specified as an additional parameter in the "size" directive: For 2D resources: size (n, m) -> size (2d, n, m) For buffers: size (n, 1) -> size (buffer, n)
This commit is contained in:
committed by
Alexandre Julliard
parent
4d855611b7
commit
b08be04465
Notes:
Alexandre Julliard
2024-02-19 22:59:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/569
@@ -4,7 +4,7 @@ shader model >= 4.0
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[input layout]
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0 r32g32 float sv_position
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[vertex buffer 0]
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[vb 0]
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-2.0 -2.0
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2.0 -2.0
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-2.0 2.0
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@@ -25,7 +25,7 @@ float4 main(bool face : sv_isfrontface) : sv_target
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draw triangle strip 4
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probe all rgba (0.0, 1.0, 0.0, 1.0)
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[vertex buffer 0]
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[vb 0]
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-2.0 -2.0
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-2.0 2.0
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2.0 -2.0
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