mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/ir: Introduce a helper for validating DCL_TESSELLATOR_OUTPUT_PRIMITIVE.
This commit is contained in:
committed by
Henri Verbeet
parent
48f512a83a
commit
a3c7bebc18
Notes:
Henri Verbeet
2024-09-16 19:36:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1077
@@ -6265,6 +6265,17 @@ static void vsir_validate_dcl_tessellator_domain(struct validation_context *ctx,
|
|||||||
"Tessellator domain %#x is invalid.", instruction->declaration.tessellator_domain);
|
"Tessellator domain %#x is invalid.", instruction->declaration.tessellator_domain);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void vsir_validate_dcl_tessellator_output_primitive(struct validation_context *ctx,
|
||||||
|
const struct vkd3d_shader_instruction *instruction)
|
||||||
|
{
|
||||||
|
if (!instruction->declaration.tessellator_output_primitive
|
||||||
|
|| instruction->declaration.tessellator_output_primitive
|
||||||
|
> VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW)
|
||||||
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION,
|
||||||
|
"Tessellator output primitive %#x is invalid.",
|
||||||
|
instruction->declaration.tessellator_output_primitive);
|
||||||
|
}
|
||||||
|
|
||||||
static void vsir_validate_dcl_vertices_out(struct validation_context *ctx,
|
static void vsir_validate_dcl_vertices_out(struct validation_context *ctx,
|
||||||
const struct vkd3d_shader_instruction *instruction)
|
const struct vkd3d_shader_instruction *instruction)
|
||||||
{
|
{
|
||||||
@@ -6504,6 +6515,7 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
|
|||||||
[VKD3DSIH_DCL_OUTPUT_TOPOLOGY] = {0, 0, vsir_validate_dcl_output_topology},
|
[VKD3DSIH_DCL_OUTPUT_TOPOLOGY] = {0, 0, vsir_validate_dcl_output_topology},
|
||||||
[VKD3DSIH_DCL_TEMPS] = {0, 0, vsir_validate_dcl_temps},
|
[VKD3DSIH_DCL_TEMPS] = {0, 0, vsir_validate_dcl_temps},
|
||||||
[VKD3DSIH_DCL_TESSELLATOR_DOMAIN] = {0, 0, vsir_validate_dcl_tessellator_domain},
|
[VKD3DSIH_DCL_TESSELLATOR_DOMAIN] = {0, 0, vsir_validate_dcl_tessellator_domain},
|
||||||
|
[VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE] = {0, 0, vsir_validate_dcl_tessellator_output_primitive},
|
||||||
[VKD3DSIH_DCL_VERTICES_OUT] = {0, 0, vsir_validate_dcl_vertices_out},
|
[VKD3DSIH_DCL_VERTICES_OUT] = {0, 0, vsir_validate_dcl_vertices_out},
|
||||||
[VKD3DSIH_ELSE] = {0, 0, vsir_validate_else},
|
[VKD3DSIH_ELSE] = {0, 0, vsir_validate_else},
|
||||||
[VKD3DSIH_ENDIF] = {0, 0, vsir_validate_endif},
|
[VKD3DSIH_ENDIF] = {0, 0, vsir_validate_endif},
|
||||||
@@ -6562,13 +6574,6 @@ static void vsir_validate_instruction(struct validation_context *ctx)
|
|||||||
ctx->dcl_temps_found = false;
|
ctx->dcl_temps_found = false;
|
||||||
return;
|
return;
|
||||||
|
|
||||||
case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
|
|
||||||
if (!instruction->declaration.tessellator_output_primitive
|
|
||||||
|| instruction->declaration.tessellator_output_primitive > VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW)
|
|
||||||
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION,
|
|
||||||
"Tessellator output primitive %#x is invalid.", instruction->declaration.tessellator_output_primitive);
|
|
||||||
return;
|
|
||||||
|
|
||||||
case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
|
case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
|
||||||
if (!instruction->declaration.tessellator_partitioning
|
if (!instruction->declaration.tessellator_partitioning
|
||||||
|| instruction->declaration.tessellator_partitioning > VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN)
|
|| instruction->declaration.tessellator_partitioning > VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN)
|
||||||
|
Reference in New Issue
Block a user