vkd3d-shader/d3dbc: Destroy the SM1 parser on parsing errors.

This commit is contained in:
Giovanni Mascellani 2023-09-07 11:29:49 +02:00 committed by Alexandre Julliard
parent d1cb6b41b1
commit a2fb9588c7
Notes: Alexandre Julliard 2023-09-22 22:46:19 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/317

View File

@ -1341,12 +1341,19 @@ int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compi
++instructions->count;
}
*parser = &sm1->p;
for (i = 0; i < ARRAY_SIZE(sm1->p.shader_desc.flat_constant_count); ++i)
sm1->p.shader_desc.flat_constant_count[i].external = get_external_constant_count(sm1, i);
return sm1->p.failed ? VKD3D_ERROR_INVALID_SHADER : VKD3D_OK;
if (sm1->p.failed)
{
WARN("Failed to parse shader.\n");
shader_sm1_destroy(&sm1->p);
return VKD3D_ERROR_INVALID_SHADER;
}
*parser = &sm1->p;
return VKD3D_OK;
}
bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,