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vkd3d-shader/sm4: Parse the "non-uniform" modifier.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
a422e37953
commit
9e40fe5768
@@ -104,6 +104,9 @@
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#define VKD3D_SM4_REGISTER_PRECISION_SHIFT 14
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#define VKD3D_SM4_REGISTER_PRECISION_MASK (0x7u << VKD3D_SM4_REGISTER_PRECISION_SHIFT)
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#define VKD3D_SM4_REGISTER_NON_UNIFORM_SHIFT 17
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#define VKD3D_SM4_REGISTER_NON_UNIFORM_MASK (0x1u << VKD3D_SM4_REGISTER_NON_UNIFORM_SHIFT)
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#define VKD3D_SM4_ADDRESSING_SHIFT2 28
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#define VKD3D_SM4_ADDRESSING_MASK2 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT2)
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