vkd3d-shader/sm4: Parse the "non-uniform" modifier.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-09-28 16:07:23 +02:00
committed by Alexandre Julliard
parent a422e37953
commit 9e40fe5768
4 changed files with 18 additions and 1 deletions

View File

@@ -104,6 +104,9 @@
#define VKD3D_SM4_REGISTER_PRECISION_SHIFT 14
#define VKD3D_SM4_REGISTER_PRECISION_MASK (0x7u << VKD3D_SM4_REGISTER_PRECISION_SHIFT)
#define VKD3D_SM4_REGISTER_NON_UNIFORM_SHIFT 17
#define VKD3D_SM4_REGISTER_NON_UNIFORM_MASK (0x1u << VKD3D_SM4_REGISTER_NON_UNIFORM_SHIFT)
#define VKD3D_SM4_ADDRESSING_SHIFT2 28
#define VKD3D_SM4_ADDRESSING_MASK2 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT2)