vkd3d-shader: Print "partitioning" in tessellator partitions.

Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Isabella Bosia 2020-09-17 00:00:53 +01:00 committed by Alexandre Julliard
parent 03e17b3d0c
commit 9aa76a8e4f

View File

@ -465,6 +465,7 @@ static void shader_dump_tessellator_output_primitive(struct vkd3d_string_buffer
static void shader_dump_tessellator_partitioning(struct vkd3d_string_buffer *buffer, static void shader_dump_tessellator_partitioning(struct vkd3d_string_buffer *buffer,
enum vkd3d_shader_tessellator_partitioning partitioning) enum vkd3d_shader_tessellator_partitioning partitioning)
{ {
shader_addline(buffer, "partitioning_");
switch (partitioning) switch (partitioning)
{ {
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER: case VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER: