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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
tests: Add test for clearing render target view.
This commit is contained in:
parent
623e1a8233
commit
98a7ce8275
286
tests/d3d12.c
286
tests/d3d12.c
@ -41,16 +41,20 @@
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typedef int HRESULT;
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#endif
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#define INITGUID
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#define COBJMACROS
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#define INITGUID
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#define WIDL_C_INLINE_WRAPPERS
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#include "vkd3d_test.h"
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#include "vkd3d_windows.h"
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#define WIDL_C_INLINE_WRAPPERS
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#include "d3d12.h"
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#define ARRAY_SIZE(x) (sizeof(x) / sizeof(*x))
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static size_t align(size_t addr, unsigned int alignment)
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{
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return (addr + (alignment - 1)) & ~(alignment - 1);
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}
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#define get_refcount(a) get_refcount_((IUnknown *)a)
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static ULONG get_refcount_(IUnknown *iface)
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{
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@ -111,6 +115,167 @@ static D3D12_SHADER_BYTECODE shader_bytecode(const DWORD *code, size_t size)
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# define SHADER_BYTECODE(dxbc, spirv) ((void)dxbc, shader_bytecode(spirv, sizeof(spirv)))
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#endif
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static void exec_command_list(ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *list)
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{
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ID3D12CommandList *lists[] = {(ID3D12CommandList *)list};
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ID3D12CommandQueue_ExecuteCommandLists(queue, 1, lists);
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}
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#define wait_queue_idle(a, b) wait_queue_idle_(__LINE__, a, b)
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#ifdef _WIN32
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static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue)
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{
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const UINT64 value = 1;
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ID3D12Fence *fence;
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unsigned int ret;
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HANDLE event;
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HRESULT hr;
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hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
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&IID_ID3D12Fence, (void **)&fence);
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ok_(line)(SUCCEEDED(hr), "CreateFence failed, hr %#x.\n", hr);
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hr = ID3D12CommandQueue_Signal(queue, fence, value);
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ok_(line)(SUCCEEDED(hr), "Failed to signal fence, hr %#x.\n", hr);
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if (ID3D12Fence_GetCompletedValue(fence) < value)
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{
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event = CreateEventA(NULL, FALSE, FALSE, NULL);
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ok_(line)(!!event, "CreateEvent failed.\n");
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hr = ID3D12Fence_SetEventOnCompletion(fence, value, event);
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ok_(line)(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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ret = WaitForSingleObject(event, INFINITE);
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ok_(line)(ret == WAIT_OBJECT_0, "WaitForSingleObject failed, ret %#x.\n", ret);
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CloseHandle(event);
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}
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ID3D12Fence_Release(fence);
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}
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#else
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static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue)
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{
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todo_(line)(0, "wait_queue_idle() not implemented.\n");
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}
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#endif
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static unsigned int format_size(DXGI_FORMAT format)
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{
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switch (format)
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{
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case DXGI_FORMAT_R8G8B8A8_UNORM:
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case DXGI_FORMAT_B8G8R8A8_UNORM:
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return 4;
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default:
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trace("Unhandled format %#x.\n", format);
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return 1;
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}
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}
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struct resource_readback
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{
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unsigned int width;
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unsigned int height;
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ID3D12Resource *resource;
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unsigned int row_pitch;
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void *data;
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};
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static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsigned int sub_resource,
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struct resource_readback *rb, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list)
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{
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D3D12_TEXTURE_COPY_LOCATION dst_location, src_location;
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_RESOURCE_DESC resource_desc;
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ID3D12Resource *resource;
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unsigned int miplevel;
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ID3D12Device *device;
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DXGI_FORMAT format;
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HRESULT hr;
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hr = ID3D12Resource_GetDevice(texture, &IID_ID3D12Device, (void **)&device);
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ok(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr);
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resource_desc = ID3D12Resource_GetDesc(texture);
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ok(resource_desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER,
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"Resource %p is not texture.\n", texture);
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ok(resource_desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D,
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"Readback not implemented for 3D textures.\n");
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miplevel = sub_resource % resource_desc.MipLevels;
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rb->width = max(1, resource_desc.Width >> miplevel);
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rb->height = max(1, resource_desc.Height >> miplevel);
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rb->row_pitch = align(rb->width * format_size(resource_desc.Format), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
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rb->data = NULL;
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format = resource_desc.Format;
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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resource_desc.Alignment = 0;
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resource_desc.Width = rb->row_pitch * rb->height;
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resource_desc.Height = 1;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = DXGI_FORMAT_UNKNOWN;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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resource_desc.Flags = D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE;
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memset(&heap_properties, 0, sizeof(heap_properties));
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heap_properties.Type = D3D12_HEAP_TYPE_READBACK;
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hr = ID3D12Device_CreateCommittedResource(device,
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&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
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D3D12_RESOURCE_STATE_COPY_DEST, NULL,
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&IID_ID3D12Resource, (void **)&resource);
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ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
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rb->resource = resource;
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dst_location.pResource = resource;
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dst_location.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
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dst_location.PlacedFootprint.Offset = 0;
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dst_location.PlacedFootprint.Footprint.Format = format;
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dst_location.PlacedFootprint.Footprint.Width = rb->width;
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dst_location.PlacedFootprint.Footprint.Height = rb->height;
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dst_location.PlacedFootprint.Footprint.Depth = 1;
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dst_location.PlacedFootprint.Footprint.RowPitch = rb->row_pitch;
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src_location.pResource = texture;
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src_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
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src_location.SubresourceIndex = sub_resource;
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ID3D12GraphicsCommandList_CopyTextureRegion(command_list, &dst_location, 0, 0, 0, &src_location, NULL);
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hr = ID3D12GraphicsCommandList_Close(command_list);
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ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
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exec_command_list(queue, command_list);
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wait_queue_idle(device, queue);
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hr = ID3D12Resource_Map(resource, 0, NULL, &rb->data);
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ok(SUCCEEDED(hr), "Map failed, hr %#x.\n", hr);
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ID3D12Device_Release(device);
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}
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static void *get_readback_data(struct resource_readback *rb, unsigned int x, unsigned int y,
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size_t element_size)
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{
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return &((BYTE *)rb->data)[rb->row_pitch * y + x * element_size];
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}
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static unsigned int get_readback_uint(struct resource_readback *rb, unsigned int x, unsigned int y)
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{
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return *(unsigned int *)get_readback_data(rb, x, y, sizeof(unsigned int));
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}
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static void release_resource_readback(struct resource_readback *rb)
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{
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D3D12_RANGE range = {0, 0};
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ID3D12Resource_Unmap(rb->resource, 0, &range);
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ID3D12Resource_Release(rb->resource);
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}
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static ID3D12Device *create_device(void)
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{
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ID3D12Device *device;
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@ -865,6 +1030,120 @@ static void test_reset_command_allocator(void)
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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static void test_clear_render_target_view(void)
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{
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static const float green[] = { 0.0f, 1.0f, 0.0f, 1.0f };
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D3D12_COMMAND_QUEUE_DESC command_queue_desc;
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ID3D12CommandAllocator *command_allocator;
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D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc;
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ID3D12GraphicsCommandList *command_list;
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D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle;
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_RESOURCE_DESC resource_desc;
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unsigned int rtv_increment_size;
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ID3D12DescriptorHeap *rtv_heap;
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D3D12_CLEAR_VALUE clear_value;
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struct resource_readback rb;
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ID3D12CommandQueue *queue;
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ID3D12Resource *resource;
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ID3D12Device *device;
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unsigned int x, y;
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ULONG refcount;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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}
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command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
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command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
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command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
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command_queue_desc.NodeMask = 0;
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hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
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&IID_ID3D12CommandQueue, (void **)&queue);
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ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
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hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
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&IID_ID3D12CommandAllocator, (void **)&command_allocator);
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ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
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hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
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command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
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ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
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rtv_heap_desc.NumDescriptors = 1;
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rtv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
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rtv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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rtv_heap_desc.NodeMask = 0;
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hr = ID3D12Device_CreateDescriptorHeap(device, &rtv_heap_desc,
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&IID_ID3D12DescriptorHeap, (void **)&rtv_heap);
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ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
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rtv_increment_size = ID3D12Device_GetDescriptorHandleIncrementSize(device,
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D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
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trace("RTV descriptor handle increment size: %u.\n", rtv_increment_size);
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rtv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(rtv_heap);
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memset(&heap_properties, 0, sizeof(heap_properties));
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heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D,
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resource_desc.Alignment = 0,
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resource_desc.Width = 32,
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resource_desc.Height = 32,
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resource_desc.DepthOrArraySize = 1,
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resource_desc.MipLevels = 1,
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resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM,
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
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resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET,
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clear_value.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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clear_value.Color[0] = 1.0f;
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clear_value.Color[1] = 0.0f;
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clear_value.Color[2] = 0.0f;
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clear_value.Color[3] = 1.0f;
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hr = ID3D12Device_CreateCommittedResource(device,
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&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
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D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
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&IID_ID3D12Resource, (void **)&resource);
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ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
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ID3D12Device_CreateRenderTargetView(device, resource, NULL, rtv_handle);
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ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handle, green, 0, NULL);
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hr = ID3D12GraphicsCommandList_Close(command_list);
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ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
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exec_command_list(queue, command_list);
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wait_queue_idle(device, queue);
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hr = ID3D12CommandAllocator_Reset(command_allocator);
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ok(SUCCEEDED(hr), "Command allocator reset failed, hr %#x.\n", hr);
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hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
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ok(SUCCEEDED(hr), "Command list reset failed, hr %#x.\n", hr);
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get_texture_readback_with_command_list(resource, 0, &rb, queue, command_list);
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for (y = 0; y < resource_desc.Height; ++y)
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{
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for (x = 0; x < resource_desc.Width; ++x)
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{
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unsigned int v = get_readback_uint(&rb, x, y);
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todo(v == 0xff00ff00, "Got unexpected value 0x%08x at (%u, %u).\n", v, x, y);
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}
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}
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release_resource_readback(&rb);
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ID3D12GraphicsCommandList_Release(command_list);
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ID3D12CommandAllocator_Release(command_allocator);
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ID3D12Resource_Release(resource);
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ID3D12CommandQueue_Release(queue);
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ID3D12DescriptorHeap_Release(rtv_heap);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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START_TEST(d3d12)
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{
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ID3D12Debug *debug;
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@ -886,4 +1165,5 @@ START_TEST(d3d12)
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test_create_root_signature();
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test_create_pipeline_state();
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test_reset_command_allocator();
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test_clear_render_target_view();
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}
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