diff --git a/tests/d3d12.c b/tests/d3d12.c index e9cd7731..dbdd7d93 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -41,16 +41,20 @@ typedef int HRESULT; #endif -#define INITGUID #define COBJMACROS +#define INITGUID +#define WIDL_C_INLINE_WRAPPERS #include "vkd3d_test.h" #include "vkd3d_windows.h" - -#define WIDL_C_INLINE_WRAPPERS #include "d3d12.h" #define ARRAY_SIZE(x) (sizeof(x) / sizeof(*x)) +static size_t align(size_t addr, unsigned int alignment) +{ + return (addr + (alignment - 1)) & ~(alignment - 1); +} + #define get_refcount(a) get_refcount_((IUnknown *)a) static ULONG get_refcount_(IUnknown *iface) { @@ -111,6 +115,167 @@ static D3D12_SHADER_BYTECODE shader_bytecode(const DWORD *code, size_t size) # define SHADER_BYTECODE(dxbc, spirv) ((void)dxbc, shader_bytecode(spirv, sizeof(spirv))) #endif +static void exec_command_list(ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *list) +{ + ID3D12CommandList *lists[] = {(ID3D12CommandList *)list}; + ID3D12CommandQueue_ExecuteCommandLists(queue, 1, lists); +} + +#define wait_queue_idle(a, b) wait_queue_idle_(__LINE__, a, b) +#ifdef _WIN32 +static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue) +{ + const UINT64 value = 1; + ID3D12Fence *fence; + unsigned int ret; + HANDLE event; + HRESULT hr; + + hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE, + &IID_ID3D12Fence, (void **)&fence); + ok_(line)(SUCCEEDED(hr), "CreateFence failed, hr %#x.\n", hr); + + hr = ID3D12CommandQueue_Signal(queue, fence, value); + ok_(line)(SUCCEEDED(hr), "Failed to signal fence, hr %#x.\n", hr); + + if (ID3D12Fence_GetCompletedValue(fence) < value) + { + event = CreateEventA(NULL, FALSE, FALSE, NULL); + ok_(line)(!!event, "CreateEvent failed.\n"); + + hr = ID3D12Fence_SetEventOnCompletion(fence, value, event); + ok_(line)(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr); + ret = WaitForSingleObject(event, INFINITE); + ok_(line)(ret == WAIT_OBJECT_0, "WaitForSingleObject failed, ret %#x.\n", ret); + + CloseHandle(event); + } + + ID3D12Fence_Release(fence); +} +#else +static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue) +{ + todo_(line)(0, "wait_queue_idle() not implemented.\n"); +} +#endif + +static unsigned int format_size(DXGI_FORMAT format) +{ + switch (format) + { + case DXGI_FORMAT_R8G8B8A8_UNORM: + case DXGI_FORMAT_B8G8R8A8_UNORM: + return 4; + default: + trace("Unhandled format %#x.\n", format); + return 1; + } +} + +struct resource_readback +{ + unsigned int width; + unsigned int height; + ID3D12Resource *resource; + unsigned int row_pitch; + void *data; +}; + +static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsigned int sub_resource, + struct resource_readback *rb, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list) +{ + D3D12_TEXTURE_COPY_LOCATION dst_location, src_location; + D3D12_HEAP_PROPERTIES heap_properties; + D3D12_RESOURCE_DESC resource_desc; + ID3D12Resource *resource; + unsigned int miplevel; + ID3D12Device *device; + DXGI_FORMAT format; + HRESULT hr; + + hr = ID3D12Resource_GetDevice(texture, &IID_ID3D12Device, (void **)&device); + ok(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr); + + resource_desc = ID3D12Resource_GetDesc(texture); + ok(resource_desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER, + "Resource %p is not texture.\n", texture); + ok(resource_desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D, + "Readback not implemented for 3D textures.\n"); + + miplevel = sub_resource % resource_desc.MipLevels; + rb->width = max(1, resource_desc.Width >> miplevel); + rb->height = max(1, resource_desc.Height >> miplevel); + rb->row_pitch = align(rb->width * format_size(resource_desc.Format), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); + rb->data = NULL; + + format = resource_desc.Format; + + resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; + resource_desc.Alignment = 0; + resource_desc.Width = rb->row_pitch * rb->height; + resource_desc.Height = 1; + resource_desc.DepthOrArraySize = 1; + resource_desc.MipLevels = 1; + resource_desc.Format = DXGI_FORMAT_UNKNOWN; + resource_desc.SampleDesc.Count = 1; + resource_desc.SampleDesc.Quality = 0; + resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; + resource_desc.Flags = D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE; + + memset(&heap_properties, 0, sizeof(heap_properties)); + heap_properties.Type = D3D12_HEAP_TYPE_READBACK; + hr = ID3D12Device_CreateCommittedResource(device, + &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, + D3D12_RESOURCE_STATE_COPY_DEST, NULL, + &IID_ID3D12Resource, (void **)&resource); + ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr); + rb->resource = resource; + + dst_location.pResource = resource; + dst_location.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; + dst_location.PlacedFootprint.Offset = 0; + dst_location.PlacedFootprint.Footprint.Format = format; + dst_location.PlacedFootprint.Footprint.Width = rb->width; + dst_location.PlacedFootprint.Footprint.Height = rb->height; + dst_location.PlacedFootprint.Footprint.Depth = 1; + dst_location.PlacedFootprint.Footprint.RowPitch = rb->row_pitch; + + src_location.pResource = texture; + src_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; + src_location.SubresourceIndex = sub_resource; + + ID3D12GraphicsCommandList_CopyTextureRegion(command_list, &dst_location, 0, 0, 0, &src_location, NULL); + hr = ID3D12GraphicsCommandList_Close(command_list); + ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr); + + exec_command_list(queue, command_list); + wait_queue_idle(device, queue); + + hr = ID3D12Resource_Map(resource, 0, NULL, &rb->data); + ok(SUCCEEDED(hr), "Map failed, hr %#x.\n", hr); + + ID3D12Device_Release(device); +} + +static void *get_readback_data(struct resource_readback *rb, unsigned int x, unsigned int y, + size_t element_size) +{ + return &((BYTE *)rb->data)[rb->row_pitch * y + x * element_size]; +} + +static unsigned int get_readback_uint(struct resource_readback *rb, unsigned int x, unsigned int y) +{ + return *(unsigned int *)get_readback_data(rb, x, y, sizeof(unsigned int)); +} + +static void release_resource_readback(struct resource_readback *rb) +{ + D3D12_RANGE range = {0, 0}; + ID3D12Resource_Unmap(rb->resource, 0, &range); + ID3D12Resource_Release(rb->resource); +} + static ID3D12Device *create_device(void) { ID3D12Device *device; @@ -865,6 +1030,120 @@ static void test_reset_command_allocator(void) ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount); } +static void test_clear_render_target_view(void) +{ + static const float green[] = { 0.0f, 1.0f, 0.0f, 1.0f }; + D3D12_COMMAND_QUEUE_DESC command_queue_desc; + ID3D12CommandAllocator *command_allocator; + D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc; + ID3D12GraphicsCommandList *command_list; + D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle; + D3D12_HEAP_PROPERTIES heap_properties; + D3D12_RESOURCE_DESC resource_desc; + unsigned int rtv_increment_size; + ID3D12DescriptorHeap *rtv_heap; + D3D12_CLEAR_VALUE clear_value; + struct resource_readback rb; + ID3D12CommandQueue *queue; + ID3D12Resource *resource; + ID3D12Device *device; + unsigned int x, y; + ULONG refcount; + HRESULT hr; + + if (!(device = create_device())) + { + skip("Failed to create device.\n"); + return; + } + + command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; + command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL; + command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; + command_queue_desc.NodeMask = 0; + hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc, + &IID_ID3D12CommandQueue, (void **)&queue); + ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr); + + hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT, + &IID_ID3D12CommandAllocator, (void **)&command_allocator); + ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr); + + hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT, + command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list); + ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr); + + rtv_heap_desc.NumDescriptors = 1; + rtv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV; + rtv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE; + rtv_heap_desc.NodeMask = 0; + hr = ID3D12Device_CreateDescriptorHeap(device, &rtv_heap_desc, + &IID_ID3D12DescriptorHeap, (void **)&rtv_heap); + ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr); + + rtv_increment_size = ID3D12Device_GetDescriptorHandleIncrementSize(device, + D3D12_DESCRIPTOR_HEAP_TYPE_RTV); + trace("RTV descriptor handle increment size: %u.\n", rtv_increment_size); + + rtv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(rtv_heap); + + memset(&heap_properties, 0, sizeof(heap_properties)); + heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT; + resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D, + resource_desc.Alignment = 0, + resource_desc.Width = 32, + resource_desc.Height = 32, + resource_desc.DepthOrArraySize = 1, + resource_desc.MipLevels = 1, + resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM, + resource_desc.SampleDesc.Count = 1; + resource_desc.SampleDesc.Quality = 0; + resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, + resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET, + clear_value.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + clear_value.Color[0] = 1.0f; + clear_value.Color[1] = 0.0f; + clear_value.Color[2] = 0.0f; + clear_value.Color[3] = 1.0f; + hr = ID3D12Device_CreateCommittedResource(device, + &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, + D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value, + &IID_ID3D12Resource, (void **)&resource); + ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr); + + ID3D12Device_CreateRenderTargetView(device, resource, NULL, rtv_handle); + + ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handle, green, 0, NULL); + hr = ID3D12GraphicsCommandList_Close(command_list); + ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr); + + exec_command_list(queue, command_list); + wait_queue_idle(device, queue); + hr = ID3D12CommandAllocator_Reset(command_allocator); + ok(SUCCEEDED(hr), "Command allocator reset failed, hr %#x.\n", hr); + hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL); + ok(SUCCEEDED(hr), "Command list reset failed, hr %#x.\n", hr); + + get_texture_readback_with_command_list(resource, 0, &rb, queue, command_list); + for (y = 0; y < resource_desc.Height; ++y) + { + for (x = 0; x < resource_desc.Width; ++x) + { + unsigned int v = get_readback_uint(&rb, x, y); + todo(v == 0xff00ff00, "Got unexpected value 0x%08x at (%u, %u).\n", v, x, y); + } + } + release_resource_readback(&rb); + + ID3D12GraphicsCommandList_Release(command_list); + ID3D12CommandAllocator_Release(command_allocator); + ID3D12Resource_Release(resource); + ID3D12CommandQueue_Release(queue); + ID3D12DescriptorHeap_Release(rtv_heap); + refcount = ID3D12Device_Release(device); + ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount); +} + START_TEST(d3d12) { ID3D12Debug *debug; @@ -886,4 +1165,5 @@ START_TEST(d3d12) test_create_root_signature(); test_create_pipeline_state(); test_reset_command_allocator(); + test_clear_render_target_view(); }