vkd3d-shader/glsl: Implement VKD3DSIH_DP2.

This commit is contained in:
Henri Verbeet
2024-05-02 01:26:01 +02:00
parent b9d8b84b06
commit 92a7cc3420
Notes: Henri Verbeet 2024-09-26 01:25:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1113
3 changed files with 6 additions and 3 deletions

View File

@@ -79,7 +79,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.5 -0.1 0.0 0.0
uniform 4 float4 0.6 0.4 -0.3 1.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.188, -0.308, 0.0, 0.0) 4
[pixel shader]
@@ -97,5 +97,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.5 -0.1 0.2 0.0
uniform 4 float4 0.6 0.4 0.0 0.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.188, -0.308, 0.0, 0.0) 4