vkd3d-shader/glsl: Implement VKD3DSIH_DP2.

This commit is contained in:
Henri Verbeet
2024-05-02 01:26:01 +02:00
parent b9d8b84b06
commit 92a7cc3420
Notes: Henri Verbeet 2024-09-26 01:25:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1113
3 changed files with 6 additions and 3 deletions

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@@ -25,7 +25,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 3.0 0.0 0.0
uniform 4 float4 10.0 11.0 12.0 13.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (53.0, 53.0, 53.0, 53.0)
[pixel shader]