vkd3d-utils: Implement ID3D12ShaderReflection::GetConstantBufferByIndex().

This commit is contained in:
Zebediah Figura
2024-02-01 17:13:30 -06:00
committed by Alexandre Julliard
parent 166dc24b2f
commit 90cd57404b
Notes: Alexandre Julliard 2024-03-27 23:06:24 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/626
2 changed files with 246 additions and 6 deletions

View File

@@ -65,6 +65,15 @@ static inline char *vkd3d_strdup(const char *string)
return ptr;
}
static inline void *vkd3d_memdup(const void *mem, size_t size)
{
void *ptr;
if ((ptr = vkd3d_malloc(size)))
memcpy(ptr, mem, size);
return ptr;
}
bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size);
#endif /* __VKD3D_MEMORY_H */