tests: Enable tessellation shaders in the Vulkan shader runner.

This commit is contained in:
Giovanni Mascellani
2025-01-21 14:29:07 +01:00
committed by Henri Verbeet
parent 985d317e0e
commit 84a59fe4c0
Notes: Henri Verbeet 2025-02-19 18:01:43 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Francisco Casas (@fcasas)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1332

View File

@@ -1781,6 +1781,7 @@ static bool init_vulkan_runner(struct vulkan_shader_runner *runner)
ENABLE_FEATURE(shaderClipDistance);
ENABLE_FEATURE(shaderImageGatherExtended);
ENABLE_FEATURE(shaderStorageImageWriteWithoutFormat);
ENABLE_FEATURE(tessellationShader);
if (ret_features->geometryShader)
{