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tests: Enable tessellation shaders in the Vulkan shader runner.
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committed by
Henri Verbeet
parent
985d317e0e
commit
84a59fe4c0
Notes:
Henri Verbeet
2025-02-19 18:01:43 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Francisco Casas (@fcasas) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1332
@@ -1781,6 +1781,7 @@ static bool init_vulkan_runner(struct vulkan_shader_runner *runner)
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ENABLE_FEATURE(shaderClipDistance);
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ENABLE_FEATURE(shaderImageGatherExtended);
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ENABLE_FEATURE(shaderStorageImageWriteWithoutFormat);
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ENABLE_FEATURE(tessellationShader);
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if (ret_features->geometryShader)
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{
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