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vkd3d-shader: Output "isoline" instead of "line" in tessellator domains.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
9aa76a8e4f
commit
83c9c2bd72
@ -424,7 +424,7 @@ static void shader_dump_tessellator_domain(struct vkd3d_string_buffer *buffer,
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switch (domain)
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switch (domain)
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{
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{
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case VKD3D_TESSELLATOR_DOMAIN_LINE:
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case VKD3D_TESSELLATOR_DOMAIN_LINE:
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shader_addline(buffer, "line");
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shader_addline(buffer, "isoline");
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break;
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break;
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case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
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case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
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shader_addline(buffer, "triangle");
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shader_addline(buffer, "triangle");
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