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vkd3d-shader: Implement relative addressing for arrayed registers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2589,12 +2589,12 @@ static void vkd3d_dxbc_compiler_emit_dereference_register(struct vkd3d_dxbc_comp
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}
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}
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else
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else
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{
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{
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if (reg->idx[0].rel_addr || reg->idx[1].rel_addr)
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if (reg->idx[1].rel_addr)
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FIXME("Relative addressing not implemented.\n");
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FIXME("Relative addressing not implemented.\n");
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/* Handle arrayed registers, e.g. v[3][0]. */
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/* Handle arrayed registers, e.g. v[3][0]. */
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if (reg->idx[1].offset != ~0u)
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if (reg->idx[1].offset != ~0u)
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indexes[index_count++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, reg->idx[0].offset);
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indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®->idx[0]);
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}
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}
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if (index_count)
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if (index_count)
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