mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d-shader/glsl: Implement VKD3DSIH_ISHL.
This commit is contained in:
parent
f501b8c661
commit
7f1c78f8e2
Notes:
Henri Verbeet
2024-10-02 22:39:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1140
@ -825,6 +825,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
|
|||||||
case VKD3DSIH_MAD:
|
case VKD3DSIH_MAD:
|
||||||
shader_glsl_intrinsic(gen, ins, "fma");
|
shader_glsl_intrinsic(gen, ins, "fma");
|
||||||
break;
|
break;
|
||||||
|
case VKD3DSIH_ISHL:
|
||||||
|
shader_glsl_binop(gen, ins, "<<");
|
||||||
|
break;
|
||||||
case VKD3DSIH_LTO:
|
case VKD3DSIH_LTO:
|
||||||
shader_glsl_relop(gen, ins, "<", "lessThan");
|
shader_glsl_relop(gen, ins, "<", "lessThan");
|
||||||
break;
|
break;
|
||||||
|
@ -52,7 +52,7 @@ float4 main() : SV_TARGET
|
|||||||
|
|
||||||
[test]
|
[test]
|
||||||
uniform 0 uint4 3 0 0 0
|
uniform 0 uint4 3 0 0 0
|
||||||
todo(glsl) draw quad
|
draw quad
|
||||||
probe (0, 0) rgba (280, 280, 0, 0)
|
probe (0, 0) rgba (280, 280, 0, 0)
|
||||||
|
|
||||||
[pixel shader]
|
[pixel shader]
|
||||||
@ -72,7 +72,7 @@ float4 main() : SV_TARGET
|
|||||||
|
|
||||||
[test]
|
[test]
|
||||||
uniform 0 uint4 2 0 0 0
|
uniform 0 uint4 2 0 0 0
|
||||||
todo(glsl) draw quad
|
draw quad
|
||||||
probe (0, 0) rgba (20, -48, 20, -48)
|
probe (0, 0) rgba (20, -48, 20, -48)
|
||||||
|
|
||||||
[pixel shader fail]
|
[pixel shader fail]
|
||||||
|
Loading…
x
Reference in New Issue
Block a user