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vkd3d-shader: Rename the vkd3d_tessellator_partitioning enumeration.
To vkd3d_shader_tessellator_partitioning. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
500079a54a
commit
7e4fc14a31
@@ -524,20 +524,20 @@ static void shader_dump_tessellator_output_primitive(struct vkd3d_string_buffer
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}
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static void shader_dump_tessellator_partitioning(struct vkd3d_string_buffer *buffer,
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enum vkd3d_tessellator_partitioning partitioning)
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enum vkd3d_shader_tessellator_partitioning partitioning)
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{
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switch (partitioning)
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{
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case VKD3D_TESSELLATOR_PARTITIONING_INTEGER:
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case VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER:
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shader_addline(buffer, "integer");
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break;
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case VKD3D_TESSELLATOR_PARTITIONING_POW2:
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case VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2:
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shader_addline(buffer, "pow2");
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break;
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case VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD:
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case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD:
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shader_addline(buffer, "fractional_odd");
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break;
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case VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN:
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case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN:
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shader_addline(buffer, "fractional_even");
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break;
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default:
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