vkd3d-shader: Rename the vkd3d_tessellator_partitioning enumeration.

To vkd3d_shader_tessellator_partitioning.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-06-23 13:50:14 +04:30
committed by Alexandre Julliard
parent 500079a54a
commit 7e4fc14a31
4 changed files with 19 additions and 17 deletions

View File

@@ -524,20 +524,20 @@ static void shader_dump_tessellator_output_primitive(struct vkd3d_string_buffer
}
static void shader_dump_tessellator_partitioning(struct vkd3d_string_buffer *buffer,
enum vkd3d_tessellator_partitioning partitioning)
enum vkd3d_shader_tessellator_partitioning partitioning)
{
switch (partitioning)
{
case VKD3D_TESSELLATOR_PARTITIONING_INTEGER:
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER:
shader_addline(buffer, "integer");
break;
case VKD3D_TESSELLATOR_PARTITIONING_POW2:
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2:
shader_addline(buffer, "pow2");
break;
case VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD:
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD:
shader_addline(buffer, "fractional_odd");
break;
case VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN:
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN:
shader_addline(buffer, "fractional_even");
break;
default: