vkd3d-shader: Rename the vkd3d_tessellator_partitioning enumeration.

To vkd3d_shader_tessellator_partitioning.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-06-23 13:50:14 +04:30
committed by Alexandre Julliard
parent 500079a54a
commit 7e4fc14a31
4 changed files with 19 additions and 17 deletions

View File

@@ -5652,7 +5652,7 @@ static void vkd3d_dxbc_compiler_emit_tessellator_output_primitive(struct vkd3d_d
}
static void vkd3d_dxbc_compiler_emit_tessellator_partitioning(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_tessellator_partitioning partitioning)
enum vkd3d_shader_tessellator_partitioning partitioning)
{
SpvExecutionMode mode;
@@ -5661,14 +5661,14 @@ static void vkd3d_dxbc_compiler_emit_tessellator_partitioning(struct vkd3d_dxbc_
switch (partitioning)
{
case VKD3D_TESSELLATOR_PARTITIONING_INTEGER:
case VKD3D_TESSELLATOR_PARTITIONING_POW2:
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER:
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2:
mode = SpvExecutionModeSpacingEqual;
break;
case VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD:
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD:
mode = SpvExecutionModeSpacingFractionalOdd;
break;
case VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN:
case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN:
mode = SpvExecutionModeSpacingFractionalEven;
break;
default: