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vkd3d-shader: Rename the vkd3d_tessellator_partitioning enumeration.
To vkd3d_shader_tessellator_partitioning. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
500079a54a
commit
7e4fc14a31
@@ -302,12 +302,14 @@ enum vkd3d_shader_tessellator_output_primitive
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_OUTPUT_PRIMITIVE),
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};
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enum vkd3d_tessellator_partitioning
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enum vkd3d_shader_tessellator_partitioning
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{
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VKD3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
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VKD3D_TESSELLATOR_PARTITIONING_POW2 = 2,
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VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
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VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
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VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER = 0x1,
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VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2 = 0x2,
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VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 0x3,
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VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 0x4,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_PARTITIONING),
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};
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/* Extends vkd3d_shader_spirv_target_info. */
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@@ -317,7 +319,7 @@ struct vkd3d_shader_spirv_domain_shader_target_info
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const void *next;
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enum vkd3d_shader_tessellator_output_primitive output_primitive;
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enum vkd3d_tessellator_partitioning partitioning;
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enum vkd3d_shader_tessellator_partitioning partitioning;
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};
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/* root signature 1.0 */
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