tests: Add signature reflection tests for register allocation rules in tessellation shaders.

This commit is contained in:
Shaun Ren 2025-03-25 18:44:04 -04:00 committed by Henri Verbeet
parent d3b32fefa3
commit 7ba84b7787
Notes: Henri Verbeet 2025-04-09 16:47:09 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1444

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@ -2799,6 +2799,80 @@ static void test_signature_reflection(void)
{"sv_tessfactor", 1, 1, D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
};
static const char hs5_source[] =
"struct data\n"
"{\n"
" uint a : ALPHA;\n"
" float b : BRAVO;\n"
" uint c : SV_RenderTargetArrayIndex; // Locks 'd', 'e', 'f', and 'h' away from the register.\n"
" uint d : DELTA;\n"
" uint e : ECHO;\n"
" uint f : FOXTROT;\n"
" uint g : SV_ViewPortArrayIndex; // Shares register with 'c'.\n"
" uint h : HOTEL;\n"
"};\n"
"\n"
"// Special allocation rules are ignored for patch constant outputs.\n"
"struct patch_constant_data : data\n"
"{\n"
" float edges[2] : SV_TessFactor;\n"
" uint i : INDIA;\n"
"};\n"
"\n"
"patch_constant_data patch_constant()\n"
"{\n"
" return (patch_constant_data)0;\n"
"}\n"
"\n"
"[domain(\"isoline\")]\n"
"[outputcontrolpoints(2)]\n"
"[partitioning(\"integer\")]\n"
"[outputtopology(\"point\")]\n"
"[patchconstantfunc(\"patch_constant\")]\n"
"data main(InputPatch<data, 2> input)\n"
"{\n"
" return (data)0;\n"
"}\n";
static const D3D12_SIGNATURE_PARAMETER_DESC hs5_inputs[] =
{
{"ALPHA", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x1},
{"SV_RenderTargetArrayIndex", 0, 0, D3D_NAME_RENDER_TARGET_ARRAY_INDEX, D3D_REGISTER_COMPONENT_UINT32, 0x2},
{"SV_ViewPortArrayIndex", 0, 0, D3D_NAME_VIEWPORT_ARRAY_INDEX, D3D_REGISTER_COMPONENT_UINT32, 0x4},
{"BRAVO", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1},
{"DELTA", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x1},
{"ECHO", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x2},
{"FOXTROT", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x4},
{"HOTEL", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x8},
};
static const D3D12_SIGNATURE_PARAMETER_DESC hs5_outputs[] =
{
{"ALPHA", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe},
{"SV_RenderTargetArrayIndex", 0, 0, D3D_NAME_RENDER_TARGET_ARRAY_INDEX, D3D_REGISTER_COMPONENT_UINT32, 0x2, 0xd},
{"SV_ViewPortArrayIndex", 0, 0, D3D_NAME_VIEWPORT_ARRAY_INDEX, D3D_REGISTER_COMPONENT_UINT32, 0x4, 0xb},
{"BRAVO", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
{"DELTA", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe},
{"ECHO", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x2, 0xd},
{"FOXTROT", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x4, 0xb},
{"HOTEL", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x8, 0x7},
};
static const D3D12_SIGNATURE_PARAMETER_DESC hs5_patch_constants[] =
{
{"ALPHA", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe},
{"BRAVO", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x2, 0xd},
{"SV_RenderTargetArrayIndex", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x4, 0xb},
{"DELTA", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x8, 0x7},
{"ECHO", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe},
{"FOXTROT", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x2, 0xd},
{"SV_ViewPortArrayIndex", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x4, 0xb},
{"HOTEL", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x8, 0x7},
{"SV_TessFactor", 0, 2, D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
{"INDIA", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x2, 0xd},
{"SV_TessFactor", 1, 3, D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
};
static const char ds1_source[] =
"struct hs_data\n"
"{\n"
@ -2932,6 +3006,71 @@ static void test_signature_reflection(void)
{"sv_tessfactor", 1, 1, D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR, D3D_REGISTER_COMPONENT_FLOAT32, 0x1},
};
static const char ds5_source[] =
"struct data\n"
"{\n"
" uint a : ALPHA;\n"
" float b : BRAVO;\n"
" uint c : SV_RenderTargetArrayIndex; // Locks 'd', 'e', 'f', and 'h' away from the register.\n"
" uint d : DELTA;\n"
" uint e : ECHO;\n"
" uint f : FOXTROT;\n"
" uint g : SV_ViewPortArrayIndex; // Shares register with 'c'.\n"
" uint h : HOTEL;\n"
"};\n"
"\n"
"// Special allocation rules are ignored for domain shader patch constant inputs.\n"
"struct ds_input : data\n"
"{\n"
" float edges[2] : SV_TessFactor;\n"
" uint i : INDIA;\n"
"};\n"
"\n"
"[domain(\"isoline\")]\n"
"data main(struct ds_input s, OutputPatch<data, 2> patch)\n"
"{\n"
" return (data)0;\n"
"}\n";
static const D3D12_SIGNATURE_PARAMETER_DESC ds5_inputs[] =
{
{"ALPHA", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x1},
{"SV_RenderTargetArrayIndex", 0, 0, D3D_NAME_RENDER_TARGET_ARRAY_INDEX, D3D_REGISTER_COMPONENT_UINT32, 0x2},
{"SV_ViewPortArrayIndex", 0, 0, D3D_NAME_VIEWPORT_ARRAY_INDEX, D3D_REGISTER_COMPONENT_UINT32, 0x4},
{"BRAVO", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1},
{"DELTA", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x1},
{"ECHO", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x2},
{"FOXTROT", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x4},
{"HOTEL", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x8},
};
static const D3D12_SIGNATURE_PARAMETER_DESC ds5_outputs[] =
{
{"ALPHA", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe},
{"SV_RenderTargetArrayIndex", 0, 0, D3D_NAME_RENDER_TARGET_ARRAY_INDEX, D3D_REGISTER_COMPONENT_UINT32, 0x2, 0xd},
{"SV_ViewPortArrayIndex", 0, 0, D3D_NAME_VIEWPORT_ARRAY_INDEX, D3D_REGISTER_COMPONENT_UINT32, 0x4, 0xb},
{"BRAVO", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
{"DELTA", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe},
{"ECHO", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x2, 0xd},
{"FOXTROT", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x4, 0xb},
{"HOTEL", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x8, 0x7},
};
static const D3D12_SIGNATURE_PARAMETER_DESC ds5_patch_constants[] =
{
{"ALPHA", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x1},
{"BRAVO", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x2},
{"SV_RenderTargetArrayIndex", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x4},
{"DELTA", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x8},
{"ECHO", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x1},
{"FOXTROT", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x2},
{"SV_ViewPortArrayIndex", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x4},
{"HOTEL", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x8},
{"SV_TessFactor", 0, 2, D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR, D3D_REGISTER_COMPONENT_FLOAT32, 0x1},
{"INDIA", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x2},
{"SV_TessFactor", 1, 3, D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR, D3D_REGISTER_COMPONENT_FLOAT32, 0x1},
};
static const char gs1_source[] =
"struct gs_data\n"
"{\n"
@ -2999,10 +3138,12 @@ static void test_signature_reflection(void)
{hs2_source, "hs_5_0", false, NULL, 0, hs2_outputs, ARRAY_SIZE(hs2_outputs), hs2_patch_constants, ARRAY_SIZE(hs2_patch_constants)},
{hs3_source, "hs_5_0", false, NULL, 0, hs3_outputs, ARRAY_SIZE(hs3_outputs), hs3_patch_constants, ARRAY_SIZE(hs3_patch_constants)},
{hs4_source, "hs_5_0", false, hs4_inputs, ARRAY_SIZE(hs4_inputs), hs4_outputs, ARRAY_SIZE(hs4_outputs), hs4_patch_constants, ARRAY_SIZE(hs4_patch_constants)},
{hs5_source, "hs_5_0", false, hs5_inputs, ARRAY_SIZE(hs5_inputs), hs5_outputs, ARRAY_SIZE(hs5_outputs), hs5_patch_constants, ARRAY_SIZE(hs5_patch_constants), true},
{ds1_source, "ds_5_0", false, NULL, 0, ds1_outputs, ARRAY_SIZE(ds1_outputs), ds1_patch_constants, ARRAY_SIZE(ds1_patch_constants)},
{ds2_source, "ds_5_0", false, NULL, 0, ds2_outputs, ARRAY_SIZE(ds2_outputs), ds2_patch_constants, ARRAY_SIZE(ds2_patch_constants)},
{ds3_source, "ds_5_0", false, NULL, 0, ds3_outputs, ARRAY_SIZE(ds3_outputs), ds3_patch_constants, ARRAY_SIZE(ds3_patch_constants)},
{ds4_source, "ds_5_0", false, ds4_inputs, ARRAY_SIZE(ds4_inputs), ds4_outputs, ARRAY_SIZE(ds4_outputs), ds4_patch_constants, ARRAY_SIZE(ds4_patch_constants)},
{ds5_source, "ds_5_0", false, ds5_inputs, ARRAY_SIZE(ds5_inputs), ds5_outputs, ARRAY_SIZE(ds5_outputs), ds5_patch_constants, ARRAY_SIZE(ds5_patch_constants), true},
{gs1_source, "gs_4_0", false, gs1_inputs, ARRAY_SIZE(gs1_inputs)},
};