vkd3d-shader/tpf: Support SV_RenderTargetArrayIndex/SV_ViewportArrayIndex sysvals in tessellation shaders.

This commit is contained in:
Shaun Ren 2025-03-25 18:41:34 -04:00 committed by Henri Verbeet
parent 05f8dd8273
commit d3b32fefa3
Notes: Henri Verbeet 2025-04-09 16:47:09 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1444

View File

@ -3116,8 +3116,12 @@ bool sm4_sysval_semantic_from_semantic_name(enum vkd3d_shader_sysval_semantic *s
{"sv_domainlocation", false, VKD3D_SHADER_TYPE_DOMAIN, ~0u},
{"sv_position", false, VKD3D_SHADER_TYPE_DOMAIN, VKD3D_SHADER_SV_NONE},
{"sv_primitiveid", false, VKD3D_SHADER_TYPE_DOMAIN, ~0u},
{"sv_rendertargetarrayindex", false, VKD3D_SHADER_TYPE_DOMAIN, VKD3D_SHADER_SV_NONE},
{"sv_viewportarrayindex", false, VKD3D_SHADER_TYPE_DOMAIN, VKD3D_SHADER_SV_NONE},
{"sv_position", true, VKD3D_SHADER_TYPE_DOMAIN, VKD3D_SHADER_SV_POSITION},
{"sv_rendertargetarrayindex", true, VKD3D_SHADER_TYPE_DOMAIN, VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX},
{"sv_viewportarrayindex", true, VKD3D_SHADER_TYPE_DOMAIN, VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX},
{"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_SV_PRIMITIVE_ID},
{"sv_gsinstanceid", false, VKD3D_SHADER_TYPE_GEOMETRY, ~0u},
@ -3131,6 +3135,8 @@ bool sm4_sysval_semantic_from_semantic_name(enum vkd3d_shader_sysval_semantic *s
{"sv_primitiveid", false, VKD3D_SHADER_TYPE_HULL, ~0u},
{"sv_position", true, VKD3D_SHADER_TYPE_HULL, VKD3D_SHADER_SV_POSITION},
{"sv_rendertargetarrayindex", true, VKD3D_SHADER_TYPE_HULL, VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX},
{"sv_viewportarrayindex", true, VKD3D_SHADER_TYPE_HULL, VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX},
{"position", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_POSITION},
{"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_SV_POSITION},
@ -3164,6 +3170,10 @@ bool sm4_sysval_semantic_from_semantic_name(enum vkd3d_shader_sysval_semantic *s
if (!ascii_strcasecmp(semantic_name, "sv_position")
|| (semantic_compat_mapping && !ascii_strcasecmp(semantic_name, "position")))
*sysval_semantic = VKD3D_SHADER_SV_POSITION;
else if (!ascii_strcasecmp(semantic_name, "sv_rendertargetarrayindex"))
*sysval_semantic = VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX;
else if (!ascii_strcasecmp(semantic_name, "sv_viewportarrayindex"))
*sysval_semantic = VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX;
else if (has_sv_prefix)
return false;
else
@ -3179,11 +3189,6 @@ bool sm4_sysval_semantic_from_semantic_name(enum vkd3d_shader_sysval_semantic *s
return get_tessfactor_sysval_semantic(sysval_semantic, domain, semantic_idx);
if (!ascii_strcasecmp(semantic_name, "sv_insidetessfactor"))
return get_insidetessfactor_sysval_semantic(sysval_semantic, domain, semantic_idx);
if (!ascii_strcasecmp(semantic_name, "sv_position"))
{
*sysval_semantic = VKD3D_SHADER_SV_NONE;
return true;
}
}
else
{
@ -3214,7 +3219,10 @@ bool sm4_sysval_semantic_from_semantic_name(enum vkd3d_shader_sysval_semantic *s
&& (semantic_compat_mapping || has_sv_prefix)
&& version->type == semantics[i].shader_type)
{
*sysval_semantic = semantics[i].semantic;
if (is_patch_constant_func && output && semantics[i].semantic != ~0u)
*sysval_semantic = VKD3D_SHADER_SV_NONE;
else
*sysval_semantic = semantics[i].semantic;
return true;
}
}