vkd3d-shader/spirv: Handle the WAVE_ACTIVE_ALL_EQUAL instruction.

This commit is contained in:
Conor McCarthy
2024-04-18 11:25:57 +10:00
committed by Alexandre Julliard
parent 9aa9b112e6
commit 78f2d2936d
Notes: Alexandre Julliard 2024-05-02 22:40:21 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/800
2 changed files with 46 additions and 1 deletions

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@@ -36,7 +36,7 @@ void main(uint id : SV_GroupIndex)
}
[test]
todo dispatch 4 1 1
dispatch 4 1 1
probe uav 1 (0) rgbaui (1, 0, 0, 1)
probe uav 1 (1) rgbaui (1, 0, 0, 1)
probe uav 1 (2) rgbaui (1, 0, 0, 1)