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vkd3d-shader/spirv: Handle the WAVE_ACTIVE_ALL_EQUAL instruction.
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committed by
Alexandre Julliard
parent
9aa9b112e6
commit
78f2d2936d
Notes:
Alexandre Julliard
2024-05-02 22:40:21 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/800
@@ -36,7 +36,7 @@ void main(uint id : SV_GroupIndex)
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}
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[test]
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todo dispatch 4 1 1
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dispatch 4 1 1
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probe uav 1 (0) rgbaui (1, 0, 0, 1)
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probe uav 1 (1) rgbaui (1, 0, 0, 1)
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probe uav 1 (2) rgbaui (1, 0, 0, 1)
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