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vkd3d-shader: Use LONG type with InterlockedIncrement.
Signed-off-by: Alexandre Julliard <julliard@winehq.org> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
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@ -308,7 +308,7 @@ void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value
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static void vkd3d_shader_dump_blob(const char *path, const char *prefix,
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static void vkd3d_shader_dump_blob(const char *path, const char *prefix,
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const char *suffix, const void *data, size_t size)
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const char *suffix, const void *data, size_t size)
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{
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{
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static int shader_id = 0;
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static LONG shader_id = 0;
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char filename[1024];
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char filename[1024];
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unsigned int id;
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unsigned int id;
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FILE *f;
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FILE *f;
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