vkd3d-shader/hlsl: Parse lerp() intrinsic.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Giovanni Mascellani
2022-06-24 09:41:30 +02:00
committed by Alexandre Julliard
parent bb32ffad18
commit 7682da58a8
2 changed files with 23 additions and 2 deletions

View File

@@ -12,7 +12,7 @@ float4 main() : SV_TARGET
uniform 0 float4 2.0 3.0 4.0 5.0
uniform 4 float4 0.0 -10.0 10.0 100.0
uniform 8 float4 0.0 1.0 -1.0 0.75
todo draw quad
draw quad
probe all rgba (2.0, -10.0, -2.0, 76.25)
[require]
@@ -32,5 +32,5 @@ float4 main() : SV_TARGET
uniform 0 int4 2 3 4 0
uniform 4 int4 0 -10 10 1000000
uniform 8 int4 0 1 -1 1000000
todo draw quad
draw quad
probe all rgba (2.0, -10.0, -2.0, 1e12)