tests/hlsl: Mark a test in gather-offset.shader_test as buggy on MoltenVK with d3d12.

It seems that SPIRV-Cross is generating bad MSL code, and Metal
rejects it.
This commit is contained in:
Giovanni Mascellani
2025-05-23 23:28:37 +02:00
committed by Henri Verbeet
parent 70c51984c9
commit 6fe0d71ae1
Notes: Henri Verbeet 2025-05-27 21:09:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1516

View File

@@ -114,4 +114,4 @@ float4 main() : sv_target
[test]
uniform 0 int4 1 0 0 0
todo(msl) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.2, 0.1)
bug(d3d12 & mvk) probe (0, 0) rgba (0.1, 0.2, 0.2, 0.1)