From 6fe0d71ae1400ff168dd76c06d77220a2219353c Mon Sep 17 00:00:00 2001 From: Giovanni Mascellani Date: Fri, 23 May 2025 23:28:37 +0200 Subject: [PATCH] tests/hlsl: Mark a test in gather-offset.shader_test as buggy on MoltenVK with d3d12. It seems that SPIRV-Cross is generating bad MSL code, and Metal rejects it. --- tests/hlsl/gather-offset.shader_test | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tests/hlsl/gather-offset.shader_test b/tests/hlsl/gather-offset.shader_test index 35aeeaa70..243837841 100644 --- a/tests/hlsl/gather-offset.shader_test +++ b/tests/hlsl/gather-offset.shader_test @@ -114,4 +114,4 @@ float4 main() : sv_target [test] uniform 0 int4 1 0 0 0 todo(msl) draw quad -probe (0, 0) rgba (0.1, 0.2, 0.2, 0.1) +bug(d3d12 & mvk) probe (0, 0) rgba (0.1, 0.2, 0.2, 0.1)