From 6e18003aef452e894d8ec3738ba5cc71597c4fdd Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 11 Sep 2025 16:19:03 +0200 Subject: [PATCH] vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_movc(). --- libs/vkd3d-shader/spirv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index d81226e9b..bb22c46cf 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -7992,8 +7992,8 @@ static void spirv_compiler_emit_movc(struct spirv_compiler *compiler, { if (instruction->opcode == VSIR_OP_CMP) condition_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpFOrdGreaterThanEqual, - spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count), - condition_id, spirv_compiler_get_constant_float_vector(compiler, 0.0f, component_count)); + spirv_get_type_id(builder, VSIR_DATA_BOOL, component_count), condition_id, + spirv_compiler_get_constant_float_vector(compiler, 0.0f, component_count)); else condition_id = spirv_compiler_emit_int_to_bool(compiler, VKD3D_SHADER_CONDITIONAL_OP_NZ, src[0].reg.data_type, component_count, condition_id);