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vkd3d-shader/hlsl: Implement texture gather methods.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
7aa709ad57
commit
6de080088a
@@ -376,6 +376,10 @@ enum hlsl_resource_load_type
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{
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HLSL_RESOURCE_LOAD,
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HLSL_RESOURCE_SAMPLE,
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HLSL_RESOURCE_GATHER_RED,
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HLSL_RESOURCE_GATHER_GREEN,
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HLSL_RESOURCE_GATHER_BLUE,
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HLSL_RESOURCE_GATHER_ALPHA,
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};
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struct hlsl_ir_resource_load
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