vkd3d-shader/hlsl: Implement texture gather methods.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Francisco Casas
2022-01-26 15:35:32 +01:00
committed by Alexandre Julliard
parent 7aa709ad57
commit 6de080088a
4 changed files with 165 additions and 1 deletions

View File

@@ -376,6 +376,10 @@ enum hlsl_resource_load_type
{
HLSL_RESOURCE_LOAD,
HLSL_RESOURCE_SAMPLE,
HLSL_RESOURCE_GATHER_RED,
HLSL_RESOURCE_GATHER_GREEN,
HLSL_RESOURCE_GATHER_BLUE,
HLSL_RESOURCE_GATHER_ALPHA,
};
struct hlsl_ir_resource_load