libs/vkd3d-shader: Translate store_uav_typed instructions.

This commit is contained in:
Józef Kucia 2017-07-24 19:43:50 +02:00
parent 4746833a6f
commit 6bbd6c948a

View File

@ -1068,6 +1068,17 @@ static uint32_t vkd3d_spirv_build_op_image_sample_implicit_lod(struct vkd3d_spir
SpvOpImageSampleImplicitLod, result_type, w, i);
}
static void vkd3d_spirv_build_op_image_write(struct vkd3d_spirv_builder *builder,
uint32_t image_id, uint32_t coordinate_id, uint32_t texel_id,
uint32_t image_operands, const uint32_t *operands, unsigned int operand_count)
{
if (image_operands)
FIXME("Image operands not supported.\n");
vkd3d_spirv_build_op3(&builder->function_stream, SpvOpImageWrite,
image_id, coordinate_id, texel_id);
}
static uint32_t vkd3d_spirv_build_op_glsl_std450_fabs(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t operand)
{
@ -3365,9 +3376,30 @@ static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_
}
}
static uint32_t vkd3d_dxbc_compiler_prepare_image(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *resource_reg, enum vkd3d_component_type *sampled_type)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_symbol *resource_symbol;
struct vkd3d_symbol resource_key;
struct rb_entry *entry;
uint32_t image_id;
vkd3d_symbol_make_resource(&resource_key, resource_reg);
entry = rb_get(&compiler->symbol_table, &resource_key);
assert(entry);
resource_symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
image_id = vkd3d_spirv_build_op_load(builder,
resource_symbol->info.resource.type_id, resource_symbol->id, SpvMemoryAccessMaskNone);
*sampled_type = resource_symbol->info.resource.sampled_type;
return image_id;
}
static uint32_t vkd3d_dxbc_compiler_prepare_sampled_image(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *resource_reg, const struct vkd3d_shader_register *sampler_reg,
enum vkd3d_component_type *sampled_type)
const struct vkd3d_shader_register *resource_reg, const struct vkd3d_shader_register *sampler_reg,
enum vkd3d_component_type *sampled_type)
{
uint32_t image_id, sampler_var_id, sampler_id, sampled_image_type_id, sampled_image_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
@ -3420,6 +3452,28 @@ static void vkd3d_dxbc_compiler_emit_sample(struct vkd3d_dxbc_compiler *compiler
vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst, val_id);
}
static void vkd3d_dxbc_compiler_emit_store_uav_typed(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
struct vkd3d_shader_src_param texel_param = src[1];
uint32_t image_id, coordinate_id, texel_id;
enum vkd3d_component_type sampled_type;
vkd3d_spirv_enable_capability(builder, SpvCapabilityStorageImageWriteWithoutFormat);
image_id = vkd3d_dxbc_compiler_prepare_image(compiler, &dst->reg, &sampled_type);
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL);
/* XXX: Fix the data type. */
texel_param.reg.data_type = vkd3d_data_type_from_component_type(sampled_type);
texel_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &texel_param, dst->write_mask);
vkd3d_spirv_build_op_image_write(builder, image_id, coordinate_id, texel_id,
SpvImageOperandsMaskNone, NULL, 0);
}
void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
@ -3567,6 +3621,9 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
case VKD3DSIH_SAMPLE:
vkd3d_dxbc_compiler_emit_sample(compiler, instruction);
break;
case VKD3DSIH_STORE_UAV_TYPED:
vkd3d_dxbc_compiler_emit_store_uav_typed(compiler, instruction);
break;
default:
FIXME("Unhandled instruction %#x.\n", instruction->handler_idx);
}