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libs/vkd3d-shader: Translate dcl_uav_typed instructions.
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00606b7dff
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@ -1226,6 +1226,7 @@ struct vkd3d_symbol_register
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struct vkd3d_symbol_resource
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{
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enum vkd3d_shader_register_type type;
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unsigned int idx;
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};
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@ -1289,6 +1290,7 @@ static void vkd3d_symbol_make_resource(struct vkd3d_symbol *symbol,
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{
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symbol->type = VKD3D_SYMBOL_RESOURCE;
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memset(&symbol->key, 0, sizeof(symbol->key));
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symbol->key.resource.type = reg->type;
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symbol->key.resource.idx = reg->idx[0].offset;
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}
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@ -1480,6 +1482,9 @@ static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buf
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case VKD3DSPR_RESOURCE:
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snprintf(buffer, buffer_size, "t%u", reg->idx[0].offset);
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break;
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case VKD3DSPR_UAV:
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snprintf(buffer, buffer_size, "u%u", reg->idx[0].offset);
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break;
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case VKD3DSPR_SAMPLER:
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snprintf(buffer, buffer_size, "s%u", reg->idx[0].offset);
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break;
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@ -2362,7 +2367,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *com
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}
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static SpvDim vkd3d_dxbc_compiler_translate_resource_type(struct vkd3d_dxbc_compiler *compiler,
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enum vkd3d_shader_resource_type resource_type, uint32_t *arrayed, uint32_t *ms)
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enum vkd3d_shader_resource_type resource_type, bool uav, uint32_t *arrayed, uint32_t *ms)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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@ -2371,8 +2376,15 @@ static SpvDim vkd3d_dxbc_compiler_translate_resource_type(struct vkd3d_dxbc_comp
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switch (resource_type)
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{
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case VKD3D_SHADER_RESOURCE_BUFFER:
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vkd3d_spirv_enable_capability(builder, SpvCapabilitySampledBuffer);
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if (uav)
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vkd3d_spirv_enable_capability(builder, SpvCapabilityImageBuffer);
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return SpvDimBuffer;
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case VKD3D_SHADER_RESOURCE_TEXTURE_1D:
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vkd3d_spirv_enable_capability(builder, SpvCapabilitySampled1D);
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if (uav)
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vkd3d_spirv_enable_capability(builder, SpvCapabilityImage1D);
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return SpvDim1D;
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case VKD3D_SHADER_RESOURCE_TEXTURE_2DMS:
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*ms = 1;
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@ -2392,6 +2404,8 @@ static SpvDim vkd3d_dxbc_compiler_translate_resource_type(struct vkd3d_dxbc_comp
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return SpvDim2D;
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case VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY:
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vkd3d_spirv_enable_capability(builder, SpvCapabilitySampledCubeArray);
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if (uav)
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vkd3d_spirv_enable_capability(builder, SpvCapabilityImageCubeArray);
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*arrayed = 1;
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return SpvDimCube;
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default:
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@ -2400,10 +2414,9 @@ static SpvDim vkd3d_dxbc_compiler_translate_resource_type(struct vkd3d_dxbc_comp
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}
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}
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static void vkd3d_dxbc_compiler_emit_dcl_resource(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_semantic *semantic, bool uav)
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{
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const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic;
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const SpvStorageClass storage_class = SpvStorageClassUniformConstant;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t sampled_type_id, type_id, ptr_type_id, var_id;
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@ -2418,8 +2431,8 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource(struct vkd3d_dxbc_compiler *co
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sampled_type = vkd3d_component_type_from_data_type(semantic->resource_data_type);
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sampled_type_id = vkd3d_spirv_get_type_id(builder, sampled_type, 1);
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dim = vkd3d_dxbc_compiler_translate_resource_type(compiler, semantic->resource_type, &arrayed, &ms);
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type_id = vkd3d_spirv_get_op_type_image(builder, sampled_type_id, dim, 0, arrayed, ms, 1,
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dim = vkd3d_dxbc_compiler_translate_resource_type(compiler, semantic->resource_type, uav, &arrayed, &ms);
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type_id = vkd3d_spirv_get_op_type_image(builder, sampled_type_id, dim, 0, arrayed, ms, uav ? 2 : 1,
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SpvImageFormatUnknown);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
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@ -2438,6 +2451,21 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource(struct vkd3d_dxbc_compiler *co
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vkd3d_dxbc_compiler_put_symbol(compiler, &resource_symbol);
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}
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static void vkd3d_dxbc_compiler_emit_dcl_resource(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &instruction->declaration.semantic, false);
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}
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static void vkd3d_dxbc_compiler_emit_dcl_uav_typed(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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if (instruction->flags)
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FIXME("Unhandled flags %#x.\n", instruction->flags);
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vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &instruction->declaration.semantic, true);
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}
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static void vkd3d_dxbc_compiler_emit_dcl_input(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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@ -3415,6 +3443,9 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
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case VKD3DSIH_DCL:
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vkd3d_dxbc_compiler_emit_dcl_resource(compiler, instruction);
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break;
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case VKD3DSIH_DCL_UAV_TYPED:
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vkd3d_dxbc_compiler_emit_dcl_uav_typed(compiler, instruction);
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break;
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case VKD3DSIH_DCL_INPUT:
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vkd3d_dxbc_compiler_emit_dcl_input(compiler, instruction);
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break;
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